This is an idea I've been working on. The idea of this thread is to encourage people to start thinking in non metagame conventions.
Here's what I mean.
A sword has a plus two bonus to attack and damage. That is metagaming.
People don't think that way. Only rpgers would think in such a manner. When designing a better weapon, they make it sharper, and make the metal stronger or change the shape (such as a Kukri) to do more damage.
One possible way to describe a plus two short sword could go something like this:
The sword has been folded and refolded in order to strengthen the metal and to help it be more sharper to cut through heavier materials such as leather through magical enchantment.
Of course there are other ways to describe magical item properties without using the old description of "It's a +2 short sword".
So, what are other ways to encourage non metagaming thinking?
Here's what I mean.
A sword has a plus two bonus to attack and damage. That is metagaming.
People don't think that way. Only rpgers would think in such a manner. When designing a better weapon, they make it sharper, and make the metal stronger or change the shape (such as a Kukri) to do more damage.
One possible way to describe a plus two short sword could go something like this:
The sword has been folded and refolded in order to strengthen the metal and to help it be more sharper to cut through heavier materials such as leather through magical enchantment.
Of course there are other ways to describe magical item properties without using the old description of "It's a +2 short sword".
So, what are other ways to encourage non metagaming thinking?