IanB
First Post
As a DM, I am the opposite. I don't want min/maxing. I refuse to run for min/maxers/Char Ops players (as opposed to those that Char Op for theory to see how the system can be pushed and twisted, but don't play that way). There is a reason they had been considered a bane to the hobby and why we, now, get stuck with the 4e skill system with its overly broad skills, lack of skills like performance, and +1/2 per level bonus. I'd rather players create a character with varying ranks of skills to reflect their culture, hobbies, training (formal and/or informal) and develop characters organically. As a DM, I can always take into account their character's skills and proficiency when assigning challenges and their difficulties.
I think maybe you're misunderstanding me. What I don't want is a system that forces a character to choose between things that are effective in one part of the game (say, a utility power that is constantly useful in combat) vs. things that are far less consistently useful but add a lot of flavor (say, a utility power that lets you reroll one specific skill, or turn into a monkey for 5 minutes).
The same goes for skills. When fighters got 2 skill points per level, you would almost never see a fighter character that was also a performer or artist. By moving that sort of thing out of the mechanical rules, it opens character stories up far more. Now when you write up that dwarf fighter with a great singing voice (Chip the glasses and crack the plates!) you aren't going to be crippled by the system expecting you to have points lying around to put half the points you get at all, into a cross class skill that uses a stat you have a racial penalty to. Things are better for RPers now, they can write all that fun flavor stuff into their history without worrying about the minutia of skill ranks, and they can do it without sacrificing mechanical effectiveness compared to other characters at the table. This is good for everyone.
4e achieved this with skills - but the utility powers concept, not quite so much.