And just what do you think the Bluff and Intimidate skills are other than the skills to make people believe what you are saying and to tug on their heart strings, drawing emotion from them. Possibly I allow more out of intimidate than canon rules (it's a weak skill otherwise).
Are you kidding me?
4Ed PHB p183
Bluff
"You can make what's false appear to be true, what's outrageous seem plausible, and what's suspicious seem ordinary. You make a Bluff check to fast-talk a guard, con a merchant, gamble, pass off a disguise, or fake documentation, and otherwise tell lies."
While it describes a kind of performance, it is most definitely NOT a musical one. You (and any other musicians in the ensemble) either can or cannot play the music they are trying to play. To paraphrase Yoda, there is no bluff, only play or play not.
I don't know what musicians YOU'VE been listening to, but nobody I can think of has ever been threatened into enjoying a show.4Ed PHB p186
Intimidate
"Make an Intimidate check to influence others through hostile actions, overt threats, and deadly persuasion."
About that word "embellished"... But being serious, you've managed to explain why I have serious problems with detailed skill systems withoug massive lists of defaults. They say what you aren't competent in. If there's a skill and you don't have it then you can't be competent in it. And with so many different craft and knowledge skills you need to take if you are to claim a well-rounded education, you cripple yourself on the directly relevant skills if you wish to be an adventurer.
That's a design issue, easily addressed by systems that draw combat/adventuring and non-combat skills from separate pools, or simply letting players choose how focused they want to be. Even in 3.X, where skills were drawn from the same pool, you could only spend a certain amount of points improving a given skill per level, so if you had "extra" you were forced to look elsewhere (though you could go cross-class instead of non-combat).
Simply excising non-combat skills is, IMHO, suboptimal design at best.
Add to that list the story of the comedian who had to tell a joke to a mobster to save his life (which actually derived in part from tales of jesters and kings)- a mobster who had once been his comedic rival. The comic stole one of the (not yet a) mobster's as-yet unperformed routines and rocketed to fame, while the other man's career flamed out.The only cases I can think of where this is true are The Devil Went Down To Georgia and the story of Arachne (and possibly Tenacious D come to think of it). And by claiming to be "The best there's ever been", it claims there's an objective scale of who's the best musician. Who's better - Bethoven or the Beatles? Elvis or Orpheus? More commonly in mythology you get stories like the story of Orpheus - where his songs were enough to soften Hades heart. It's normally about the right performance at the right time in the right way - and showing up with the wrong music for your target would fail utterly.
So he had 24 hours to make this man laugh or be shot.
Add to that list the 1980s movie Crossroads, starring Steve Vai as the Devil's guitarist...like the aforementioned "Devil Went Down to Georgia", inspired by several score blues songs about "going down to the crossroads" to make a deal with or to compete against the Devil. The whole crossroads thing has been alleged of many guitarists, including the bluesman Robert Johnson and prog guitarist Robert Fripp: they gained their skill by making a deal with the devil...then won their souls back.
Add to that list Scheherazade, who had to tell the King stories in order to save her life...
The list DOES go on. Its a pretty common trope. Some (not all) would consider the story of Baldur's death and non-resurrection to fall under this umbrella.
1) Being an adventurer and a musician (or otherwise artistic) are not mutually exclusive. In some traditions, being able to recite poetry, do calligraphy, sing or play an instrument are as essential to one's place in society as skill with bow, blade and buckler. Heck, in some, poetry & storytelling was the primary tool of passing along education, since writing was not a common skill.Besides, with incredibly rare exceptions (e.g. Orpheus), most people who take part in such duels are musicians. Not adventurers.
2) By eliminating the skills, you eliminate even the possibility of a well-rounded artist/adventurer (and all those potential storylines) in your campaign.
But if it's an event that can happen very occasionally as a change of pace and with a goal of moving the audience far more than expected rather than claiming to be the best there's ever been, then the skill challenge is up to the job.
If there is no skill, there is no skill challenge, just a kludge...a workaround.
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