The Weapon Skill System, Updated, Clarified, and Improved.

Yeah, I think it generally over looked as the rules made the xp requirement more than it should have been. Remaking the core classes with it ended up with more xp per level. I think it was rather unpopular. Wsa fun though.

-Sravoff
 

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Using the System
When attacked: Roll d20 add your defense rating, if it is a melee attack, add str, if it is a ranged attack, add dex.

it seems to me that there are 3 ways to defend in combat - dodge (dex) parry (dex) or block (str) so is there a feat which allows a character to use their Dex vs a melee attack (parry) or should this be another Weapon skill?

Also the Weapon Skills List I'd use would be:

Unarmed strikes
fist (foot, knee, head, body), gauntlet, spiked gauntlet,

Grapple (str) as a distinct wrestling skill
Trip, Bull Rush, Overrun,


Bludgeon
Light Mace, Club, Heavy Mace, Morningstar, Sap, Great Club, Light Hammer, Warhammer

Small blades
Dagger, Punching Dagger, Sickle, Kukri, Short Sword, Rapier, Scimitar, Kama*,Sai*, Siangham*
Heavy Blades
Long Sword, Great Sword, Bastard Sword(2 hands)
Chopping Blades
Hand Axe, Battle Axe, Great Axe, Light Pick, Heavy Pick,


Pole Arms
Glaive, Guisarme, Lance, Ranseur, Short Spear, Spear, Long Spear, quarter staff

Flails
light flail, heavy flail, Spiked Chain, Whip, Nunchaku*

Thrown
Dagger, Short Spear, Spear, Dart, Javelin, Throwing Axe, Light Hammer, Shuriken
Simple Ranged
Heavy Crossbow, Light Crossbow, Sling, Dart
Bows
Short Bow, Compound Short Bow, Long Bow, Compound Long Bow


Shields
Guantlet, Spiked Gauntlet, Light Shield, Light Spiked Shield, Heavy Shield, Heavy Spike Shield

Defense(dex)
Dodge, Parry, Block

Spell directing(spellcasting attribute)


*Monk Weapons
 

Colin the Barbarian 1
Str 17 Dex 14 Int 10 Weapon Level +1 (BAb +1)

(6+0)x4 = 24 pts

Takes 4 weapon groups and divides his 24 pts evenly between them (ie 6 points)

Grapple (Str +3)..................2/4
Chopping (Str +3)................3/3
Thrown (Dex +2).................2/4
Defense (Dex+2)....................6

SO in combat vs himself

Round 1
Colin melee attacks with an axe rolls d20 +6+3(str) =>10+9 = 19

Enemy defends with an throwing axe (parry) rolls d20+4+2(dex) => 8+6 = 14(Hit)

Round 2
Enemy Steps back and throws his axe. Rolls D20+2+2 =>12+4 = 16

Colin defends by dodging. Rolls d20 +6+2 = 9+8 = 17 (dodge successful)

do I understand this or am I still confused?
 

Tonguez said:
Grapple (Str +3)..................2/4
Chopping (Str +3)................3/3
Thrown (Dex +2).................2/4
Defense (Dex+2)....................6

Defense is not a skill, I don't think. I may have added it after some one else's thread without thinking about it. Your weapon skill is divided into offense and defense. SO while chopping with his great ax, he gets +6 to attack and +6 to block. With his grapple he gets +5 when trying a manuaver and +7 when trying to get out/block a manauver.
I am not sure if I changed the defense for ranged but if I shouldn't have. When using a throwing dagger, he gets +4 to hit. When attacke when he has only a throwing dagger he gets half his dodge skill, so +4, 2 for skil and 2 for dex. Dodge should be capped at 4 because his bab is one. However when he is throwing his knives and someone throws one back, he gets his full dodge. +6.
Like wise blocking an arrow gets one half your block/parry skill.

Also, each rank in one of his skills gets him a rating of 1/1. meaning one attack and one defense. However whenever he gets ranks he may change them around.
Sravoff said:
A character may change these points in respect to att/def. One may not be more than three times the other. Such as the fighter could have, 2/6, 6/2, 3/5, 5/3 or 4/4.

Tonguez said:
it seems to me that there are 3 ways to defend in combat - dodge (dex) parry (dex) or block (str) so is there a feat which allows a character to use their Dex vs a melee attack (parry) or should this be another Weapon skill?

Also the Weapon Skills List I'd use would be:

I do like some of these groups because they are much simpler. Though I like to have the defense as part of the weapon skill. The weapon finesse feat would allow the use of dexterity as a parry skill for light weapons.

I hope this answears your questions.
Thanks tons for the feed back!

-Sravoff
 


This is the bare bones of it, no introduction or anything besides charcter generation using the rules.

The one thing it needs is the monster's skill points. I'll repost below for access. Other than that I think it is all there. I will try to go and get it sharpened and fixed in the next day or so.
Monsters weapon skills

Outsider (8+int mod)
Monstrous Humanoid (6+int mod)
Aberration, Dragon, Elemental, Fey, Giant, Humanoid, Magical Beast (4+int mod)
Construct, Ooze, Plant, Undead, Vermin (2+int mod)

Thanks for your interest!

-Sravoff
 

Attachments



if you use it let me know how it works... I haven't been able to test in actual play yet, only in theory. In theory it works great! So ahve fun and don't kill the messenger......till after he has told you who he runs messegaes for!

Thanks!

-Sravoff
 

Sravoff, I have to applaud your efforts. Your number-cruching is way more effort than I would ever put on creating a new campaign system.

I'm noticing a number of similarities between what you are proposing for d20 and the GURPS rpg system by Steve Jackson. Are you working on influence from that system, by chance? If you are, I'd also suggest taking a peek at d20 BESM, which also tries to take a GURPS-like character creation system and d20-ify it.
 

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