The Whispering Cairn - Bronzewood Lodge Group - IC


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OCC: Diplomacy used to Gather Info would work but please roll the 1d4 hours along with it. Best just to try a know(local) check first as a DC 10 is allowed untrained and will net you a spot.
 

Dorian Greenleaf

Dorian tries to remember a merchant...

[sblock=OOC]

casting guidance before for godly inspiration.

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Dorian Greenleaf

HP: 13/13
Hero Points: 2/2

Channel Energy: 4/4
Predator's Grace: 4/5
Enlarge: 4/5

Ini: +2 - AC: 20
CMB:+3 - CMD: 15
Fort: +3 - Reflex: +2 - Will: +4

Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person
[/sblock]
 

Entering the "main square" of Diamond Lake the group sees nothing that looks like a place to re-supply. But then Dorian notices the grey stones of the Church of St. Cuthbert and remembers something Adalwulf had said once about walking from the church across the square to pick up a couple extra torches.

Looking across the large open area the cleric spots a small building with a sign in the window that says "Goods for Sale"

fierbaughstore.jpg


"This way," Dorian says heading towards the building.
 
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Tac Abor, human rogue

Tac sighs in relief as Dorian spots the store.

"I was beginning to think we'd be wandering town as long as we were wandering the tunnels."
 

"Indeed. I have not wondered though the town all that much, so finding things besides the Inn would have been quite challenging."

Glimnock confidently strides up to the merchant's shop, and after walking through the door says "Good day! I am here to preview, and most likely purchase, your fine wares today! We are looking for scrolls and liquid fire and acid. Any of these will aid us today in our grand and noble quest!"
 

Dorian Greenleaf

"And achemical cold or ice, if there is such a thing."
Dorian adds, relieved his memory didn't fool him.

[sblock=OOC]


---

Dorian Greenleaf

HP: 13/13
Hero Points: 2/2

Channel Energy: 4/4
Predator's Grace: 4/5
Enlarge: 4/5

Ini: +2 - AC: 20
CMB:+3 - CMD: 15
Fort: +3 - Reflex: +2 - Will: +4

Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person
[/sblock]
 

A portly fellow in a white smock greets the group with a grin (which is mostly covered by his walrus like mustache).

"Welcome I am Taggin. I have some..." he starts to say but is then bombardied by the group (mostly Glimnock).

He listens to everyone as best he can, then shakes his head. "No, no I am sorry. I don't deal in things like that I'm afraid. I have common goods for the common miner if you are interested in anything like that. You should go to the Smelting House if you wish potions, ointments, and other compounds."

< items found at the General Store are all common goods: adventuring gear, tools and kits, clothing, from CORE, APG, and AA >
 

Tac Abor, human rogue

To the others Tac suggests, "We might want to pick up some lamp oil, at least, while we're here."

To the proprietor he adds, "I'm afraid we're all a bit vague on the town layout for various reasons," Tac says. "Could you point us toward the Smelting House?"
 

"Lamp oil? I have lots of that. Miners like plenty of light." Taggin says heading over to a table where various lanterns, candles and torches lay about.

"Oh and there's this,"
he says going to a small box and pulling out an odd looking stone that glows. "Watch."

He lifts the stone up to his forehead and then makes a pushing gesture off to the left letting go of the stone. When his hand comes down the glowing orb doesn't fall but starts a slow orbit around the man's head.

"Miner needed some extra money and really didn't want to part with it, but..." he says as he watches the looks on everyone's face. "Now I'm stuck with it and can't seem to find a miner that will part with what it's worth. Can't blame them, half a years pay is a lot of money."

He reaches up and pulls the stone down returning it to the box.

[sblock=OCC]Ioun Torch (75gp) available

Don't forget you used up a couple sunrods (sorry can't replace them here) and need to be able to light up all the lanterns to by-pass the wind trap (at least seven torches or flask of oil). [/sblock]
 

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