The Whispering Cairn (Team Diamond Lake) - IC

Zeke

The cleric stumbles slowly along the road, still a bit shaky wearing armor, as he has never had occasion to before, let alone actually owned his own.

The temple had given him the set he currently wears from the supply closet, it was old and battered, but still functional.

He heard some noises from up ahead and hurried along, creaking and clanking.

As he nears the cottage, he notices the gathering of people. One he knew, the one he was to meet, the others.... he had seen a couple of them around town, but didn't know their names.

"Hello," he says sheepishly, hoping he doesn't look as awkward as he feels,"I guess I'm late."
 

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"Late? Sure you're not Zeke?" Vixtrin settles in beside Jules, with whom she's clearly most comfortable, and eyes the priest. "Fine kettle we're all in, if the watch finds us standin' here in tha dead o' night, what wit three mangled wolves at our feet. I say we clear out, an' clear out quick. Cairn's as good as any other place. No one likely ter come lookin' fer us up there."
 

"People don't usually come here," Aria offers meekly. "They think the woods are haunted. Still, there's no reason to wait around."

She glances back at the ruined old cottage. "It's not as if I have any hospitality to offer."
 

Eldariel catches an earful from Vixitrin, sizes her and Jules up, and decides he has an idea why they're adventuring instead of some more legal profession. He files this thought away with others, sheaths his blade, and looks around.

If the Whispering Cairn is haunted, even potentially, we should wait until dawn to go there. Then we'll have the most time to search before night falls.

Unless this is time-sensitive for some reason? I'm not brimming with sorcerous treasures, so simple precautions would be a good idea for now.
 

Galyne looks up as Zeke arrives and says "Ah Zeke. You've arrived at last. I'd started to think you weren't coming. As you can see we have acquired quite a party. I hope you don't mind.

Anyway, why don't you fill everyone in on your dream. So far I've just touched on the highlights. That will give me time to finish up here. I'm almost done."


OOC: I though it was already daylight.
 

Vixtrin recoils her spiked chain and stows it at her hip. Striding forward toward the cabin with a bit of false bravado, Vixtrin stops in front of Aria and sticks out her hand. Though Vixtrin's fingernails are rimed black with dirt and she's callused palms, the light of decided friendship in her eyes seems sincere enough. "Heard about you, e'en in the clinker. You're Aria. An' I'm Vixtrin."
 

Aria hesitated, then smiled a shy smile and shook Vixtrin's hand delicately, as if she were afraid one of their hands might crack.

"It's nice to meet you, Vixtrin. Thanks."
 

"I didn't know so many folks would be interested in checking out the cave....." he says offhandedly.

"Well, the dream I had told me of a coming darkness that would stamp out all of the light...."

"Needless to say, my masters at my temple did not exactly rush to believe me, and to be honest, I'm not sure I totally believe either, but one of the things I remember most was that there was a cave of voices, which I think might be the whispering cairn."

"I hope I am wrong and that it was just a bad dream, but I still need to check the place out to put my mind at rest."
 

The wolf finally skinned and a decision made the group heads off together.

It takes about half an hour on foot to reach the alien like structure set into one of the many hills about the aptly named, Cairn Hills.

Age_of_Worms_Background_1_by_valmothg.jpg



The group readies itself before entering the unknown.

Natural light dimly illuminates a long hallway extending north into darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike.

The walls bear horizontal bands of deceptively simple geometric patterns at waist level. In places the bands reveal startling detail, but in others the wall looks hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what must once have been a riot of color. A thin coat of dust coats the floor.

Just inside the darkened tomb the hallway branches into shallow alcoves to east and west. Here the walls bear more significant damage. Dozens of clumsy etchings mar the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove.

Outside the wind picks up, and a chorus of almost human sounds rise from the darkened hall.

[sblock=Hero Point] Remember everyone has +1 Hero Point that can only be used inside the Whispering Cairn and once used you don't recieve a new one for 24 hours (Game time) [/sblock]
 

OOC: Bad map.


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Key:

l l = impassable
l l = open, explored
l l = shadowy or low-light vision

J = Jules
Z = Zeke
G = Galyne
A = Aria
E = Avren
V = Vixtrin


 
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