Oats
First Post
First off, let me say this isn't something I ever really anticipated (or want) to release for public consumption. It's something made by me for use by my players in campaigns I run. So it's probably somewhat rough around the edges, and I have admittedly taken some powers from existing homebrew classes that I liked (I'll definitely write up a citations block attributing things to their sources). Also the fluff and flavor may be lackluster in places, but I'm working on that. Also also, the "Witchcraft" part needs further fleshing out, it's a WIP.
Basically, the reason I'm posting this here is because I've never written a class before and I'm wondering if anything in this write-up is blatantly overpowered or ridiculous. I don't want my players using something game-breaking. And you guys seem to have a far better grasp of technical balances than I do.
So, without further ado:
http://docs.google.com/View?id=dgqmc4ss_5hh347cvj
edit: I should probably clarify the class beforehand: I sort of envision the Witch as an Arcane super-controller, focusing heavily on status effects, teleportation, and mind manipulation. A Witch is less of a fleshy glass cannon than the Wizard, preferring to control enemies from close range rather than afar.
Basically, the reason I'm posting this here is because I've never written a class before and I'm wondering if anything in this write-up is blatantly overpowered or ridiculous. I don't want my players using something game-breaking. And you guys seem to have a far better grasp of technical balances than I do.
So, without further ado:
http://docs.google.com/View?id=dgqmc4ss_5hh347cvj
edit: I should probably clarify the class beforehand: I sort of envision the Witch as an Arcane super-controller, focusing heavily on status effects, teleportation, and mind manipulation. A Witch is less of a fleshy glass cannon than the Wizard, preferring to control enemies from close range rather than afar.
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