Yaarel
🇮🇱 🇺🇦 He-Mage
The word ‘Race’
I am becoming increasingly uncomfortable with using the word ‘race’ in D&D.
Unfortunately, it has been a central technical term since the origins of D&D, is a conspicuous part of the D&D tradition, and removing it would be a noticeable departure from ‘tradition’.
Nevertheless, having the game players thinking in terms of ‘race’ relates to problematic reallife implications.
In defense of D&D, all humans belong to the same ‘race’, the Human race. This tradition opposes reallife racism.
On the other hand, the other ‘races’ − such as Elf, Dwarf, Orc, etcetera − are too human. By necessity these options need to be human-like enough in order for players to relate to them. And this is the problem, organizing all these other kinds of humans into categories of ‘race’ is, in fact, the reallife definition of racism. ... Even if it is a weird kind of fantasy racism. Other human-like options like Orc are inherently inferior, intellectually and morally, because of their ‘race’. This way of play has problems.
There is no reallife definition of ‘race’ that justifies the use of this term in D&D.
According to its most problematic definition, a ‘race’ is a now-discredited biological term, which essentially is a synonym for a ‘subspecies’. There are no human subspecies alive today, because any human group today has more genetic diversity within it, than any groups have in comparison to each other. Scientists reject the use of the term ‘race’ with regard to distinctive human communities.
Again, D&D agrees, so there is only one Human race.
Nevertheless, race doesnt mean ‘subspecies’ in D&D. For example, if the Human race is a subspecies, the game lacks mentioning the wider species that the Human is a part of. Moreover, the D&D term ‘subrace’ would be equivalent to a ‘sub-subspecies’, which is moreorless a nonsense category. So, D&D isnt using a reallife definition of ‘race’.
The other reallife definition of ‘race’, is moreorless a synonym of ‘culture’, a ‘people’, or a ‘nation’. But in these contexts, the other terms are clearer, and the term ‘race’ is archaic and unseemly.
Even the in-game definition of a ‘D&D race’, seems inadequate to justify the use of the term ‘race’.
It seems to me, the technical definition of a ‘race’ according to D&D is any distinctive group within the creature ‘type’, ‘Humanoid’, that is typically appropriate for a player character.
It might help to make this technical definition more prominent, in order to help avoid misunderstanding.
But I find the ‘Humanoid’ type itself to be an unhelpful technical term, because it includes anything from ‘human’ to ‘lizardfolk’ to ‘goblin’ to etcetera, but doesnt include the types ‘construct’, ‘fey’, ‘giant’, etcetera. There are playable races that are construct, fey, giant, undead, plant, etcetera, so by definition they should be Humanoid too, but the definition of Humanoid is inconsistent and less useful.
Personally, I would rather have the term ‘race’ gone.
I am becoming increasingly uncomfortable with using the word ‘race’ in D&D.
Unfortunately, it has been a central technical term since the origins of D&D, is a conspicuous part of the D&D tradition, and removing it would be a noticeable departure from ‘tradition’.
Nevertheless, having the game players thinking in terms of ‘race’ relates to problematic reallife implications.
In defense of D&D, all humans belong to the same ‘race’, the Human race. This tradition opposes reallife racism.
On the other hand, the other ‘races’ − such as Elf, Dwarf, Orc, etcetera − are too human. By necessity these options need to be human-like enough in order for players to relate to them. And this is the problem, organizing all these other kinds of humans into categories of ‘race’ is, in fact, the reallife definition of racism. ... Even if it is a weird kind of fantasy racism. Other human-like options like Orc are inherently inferior, intellectually and morally, because of their ‘race’. This way of play has problems.
There is no reallife definition of ‘race’ that justifies the use of this term in D&D.
According to its most problematic definition, a ‘race’ is a now-discredited biological term, which essentially is a synonym for a ‘subspecies’. There are no human subspecies alive today, because any human group today has more genetic diversity within it, than any groups have in comparison to each other. Scientists reject the use of the term ‘race’ with regard to distinctive human communities.
Again, D&D agrees, so there is only one Human race.
Nevertheless, race doesnt mean ‘subspecies’ in D&D. For example, if the Human race is a subspecies, the game lacks mentioning the wider species that the Human is a part of. Moreover, the D&D term ‘subrace’ would be equivalent to a ‘sub-subspecies’, which is moreorless a nonsense category. So, D&D isnt using a reallife definition of ‘race’.
The other reallife definition of ‘race’, is moreorless a synonym of ‘culture’, a ‘people’, or a ‘nation’. But in these contexts, the other terms are clearer, and the term ‘race’ is archaic and unseemly.
Even the in-game definition of a ‘D&D race’, seems inadequate to justify the use of the term ‘race’.
It seems to me, the technical definition of a ‘race’ according to D&D is any distinctive group within the creature ‘type’, ‘Humanoid’, that is typically appropriate for a player character.
It might help to make this technical definition more prominent, in order to help avoid misunderstanding.
But I find the ‘Humanoid’ type itself to be an unhelpful technical term, because it includes anything from ‘human’ to ‘lizardfolk’ to ‘goblin’ to etcetera, but doesnt include the types ‘construct’, ‘fey’, ‘giant’, etcetera. There are playable races that are construct, fey, giant, undead, plant, etcetera, so by definition they should be Humanoid too, but the definition of Humanoid is inconsistent and less useful.
Personally, I would rather have the term ‘race’ gone.
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