CARVER
Huge Animal
Hit Dice: 10d8+40 (85 hp)
Initiative: +4
Speed: 40ft (8 squares)
Armor Class: 21 (-2 size, +4 Dex, +9 natural), touch 12, flat-footed 17
Base Attack/Grapple: +7/+25
Attack: Bite +13 melee (2d8+7/19-20x3)
Full Attack: Bite +13 melee (2d8+7/19-20x3) and 2 claws +7 melee (1d6+3)
Space/Reach: 15ft/10ft
Special Attacks: Augmented critical, pounce
Special Qualities: Blindsense 60ft, improved jungle movement, low-light vision, scent
Saves: Fort +11, Ref +11, Will +6
Abilities: Str 24, Dex 18, Con 19, Int 2, Wis 16, Cha 9
Skills: Climb +9, Hide +6, Jump +13, Listen +13, Move Silently +14, Spot +13, Survival +12
Feats: Dodge, Mobility, Spring Attack, Track (B), Weapon Focus (bite)
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 11-30 HD (Huge)
Level Adjustment: -
A reptile built like a huge cat emerges, lashing its powerful tail impatiently as it stalks towards you. Its powerful jaws slaver.
Relatives of the scimitodon, carvers are the top jungle predators in the deepest recesses of Skull Island’s jungles. Lurking where even venatosauruses dare not tread, carvers scour the forest floor and lower boughs of the toughest trees for fresh meat. Patient eaters, they can drag a corpse miles through the jungle before deciding on a secure location to eat, consuming even the bones over a period of several days.
Faithful creatures, carvers mate for life, hunting with their partners until one of the pair dies. Their key to hunting success is the ability to sense heat, allowing them to determine the location of hiding prey.
A carver can grow up to 33 feet long, but such specimens are rare.
Combat
Carvers tend to initiate combat from ambush, pouncing from above and hoping to quickly subdue prey. They fight smart, focusing their attacks on a single foe and coordinating for flanking and higher ground.
Augmented Critical (Ex): The jaws of a carver are full of conical teeth that can crush with the force of a hammer. The carver threatens a critical hit with its bite attack on a roll of 19-20 and deals x3 damage on a successful critical hit.
Pounce (Ex): A carver can make a full attack action at the end of a charge.
Improved Jungle Movement (Ex): Carvers are amazingly agile despite their size, allowing them to pass through the thickest jungle with ease. A carver can move through light and heavy undergrowth without penalty.
Skills: Carvers receive a +8 racial bonus on all Hide, Listen, Move Silently, Spot and Survival checks.
Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.
Demiurge out.