Hussar
Legend
Let's be honest here. A 1 year campaign is probably the standard for several reasons. One, a large number of players are students, particularly uni or college students. You go to school for the year, then go home. Next year, you quite possibly have an entirely different group, possibly even a new GM.
And, a year of play is a LONG time. Figure 50x4 hour sessions, that's 200 HOURS of play in a single setting. That's more than enough time to squeeze most of the juice out of a setting, and, if it's not, it probably is enough for most people's attention span.
I mean, if I got 200 hours of play out of ANY hobby, video games, books, whatever, I'd be ecstatic. Why should gaming be particularly different?
Most people's lives are not stable enough, particularly in our teens and early 20's, to really support five, ten year campaigns. I stand in absolute awe of people who do it, but, I don't think most people can really fit this into their schedule.
And, a year of play is a LONG time. Figure 50x4 hour sessions, that's 200 HOURS of play in a single setting. That's more than enough time to squeeze most of the juice out of a setting, and, if it's not, it probably is enough for most people's attention span.
I mean, if I got 200 hours of play out of ANY hobby, video games, books, whatever, I'd be ecstatic. Why should gaming be particularly different?
Most people's lives are not stable enough, particularly in our teens and early 20's, to really support five, ten year campaigns. I stand in absolute awe of people who do it, but, I don't think most people can really fit this into their schedule.