I've been working up a system that ties Experience (and leveling) to Age.
So do you level faster the older you get, or slower? (One would be very gamist, and the other very simulationist.)
Neither. In one variation, Elves level slower than Dwarves and they slower than Humans (age being the governor on leveling of nonhumans, similar to level limits for nonhumans from early editions).
I just add up the ExP the monsters (or whatever) are worth and divide by the number of people who participated in the battle (or whatever). And I don't use ExP-for-treasure.Huh? But you understand how to figure up AD&D1 xp, including the level of challenge rule?
To give the quote a little more context, the original D&D books and the core three AD&D books were primarily interested in describing the dungeon experience
Knock-on effects.
Adjusting level advancement in 3e has at least one very serious knock-on effect: unless the DM is really stingy with the treasure (and where's the fun in that?) the wealth-by-level guidelines go right out the window. I know because I've seen it: I was in that 3e game I mentioned for its first 6 years, and the wealth we'd accumulated by 10th-ish level threw the CR-EL calculations all to hell. Made the DM work harder, that's for sure!![]()
Fair enough; I can understand this view.I think there's a real impulse among players and DM's to actually want to use all the rules in the game. Which, in turn, I think, tends to lend a fair bit of pressure to speedier advancement.
How on earth does this work within a normal adventuring milieu, where much of the story takes place within a few years, or a decade at most? Do the non-humans never level up, or do ExP earned while adventuring trump the age rule?Mark said:Neither. In one variation, Elves level slower than Dwarves and they slower than Humans (age being the governor on leveling of nonhumans, similar to level limits for nonhumans from early editions).
How on earth does this work within a normal adventuring milieu (. . .)