Knight Otu
First Post
No longer Ashardalon - I'm back to normal! 
The Perry-Rhodan thread is posted now.

The Perry-Rhodan thread is posted now.
Upper_Krust said:Hey Simon
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Originally posted by S'mon
Statting deities fits much better into the D&D ethos. If you don't want PCs squelching gods, don't run a high-level game,
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If your going to run an Epic (20th+) Campaign you really need to add deities into the mix, otherwise the whole thing is just going to fall flat.
Well, I can see a successful Epic campaign being run in a Christian mythos with powerful arch-devils etc as foes, without the need for God, Jesus or Satan to appear personally. Also a game might centre on trans-dimensional exploration and conflict within the Prime - a high-powered trans-dimensional enemy empire (like my campaign's Malgedan Empire, before its fall) could provide years of play without need for gods. Thrin doesn't mess with the Worldreavers, does he? >
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Originally posted by S'mon
D&D 3e is perfectly playable with nobody over 6th level if you like, although XP awards may need to be reduced if your game is combat-heavy.
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As we have grown to see over the years Simon, it is the mix of all levels (low-medium-high-epic-immortal) and covering a variety of settings and ideas (all as advocated within the WPS) that means our campaign never grows stagnant.
So you can have the best of all worlds: gritty (relatively) low powered mortal endeavours; weighty heroic high powered servant escapades and epic divine machinations where anything goes!
By adding the Worship Points System into the mix all the above become intertwined and amplified - even the endeavours of the lowliest cleric can be crucial in a deities plans and the events that require a deities personal attention can shake the foundation of the campaign world or beyond. So you've really got this whole campaign synergy going on!
I agree, that's what I aim for in my/our campaign. It ranges from very low-powered 1st level PBEMing to gods battling for the fate of the Multiverse.
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Originally posted by S'mon
If you have 20th+ level PCs, arbitrarily banning them from fighting deities is pointless. You can always make the gods 200th level if you don't want them to win!
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Although technically that would be the same as not statting them anyway - since you would arbitrarily determining the outcome.
Knight Otu said:No longer Ashardalon - I'm back to normal!![]()
Knight Otu said:The Perry-Rhodan thread is posted now.
S'mon said:Well, I can see a successful Epic campaign being run in a Christian mythos with powerful arch-devils etc as foes, without the need for God, Jesus or Satan to appear personally.
S'mon said:Also a game might centre on trans-dimensional exploration and conflict within the Prime - a high-powered trans-dimensional enemy empire (like my campaign's Malgedan Empire, before its fall) could provide years of play without need for gods.
S'mon said:Thrin doesn't mess with the Worldreavers, does he?
S'mon said:No, it's not the same. Against a 200th level god the PCs can gate in a rival deity, or (possibly) teleport away, etc. Depending on the Physical Factor, they might even haul out a tactical nuclear device (unless the deity is Kossuth, perhaps)! >
Against an arbitrary, un-statted deity, it's completely up to GM fiat.
Upper_Krust said:True, but then the Archdevils are of course 'gods' by another name.
Yes, if you like. The Archangels too.
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Originally posted by S'mon
Also a game might centre on trans-dimensional exploration and conflict within the Prime - a high-powered trans-dimensional enemy empire (like my campaign's Malgedan Empire, before its fall) could provide years of play without need for gods.
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I suppose that would be possible, but why limit yourself unneccessarily.
To me what sets Immortal gaming apart from mere 'Epic' gaming was the relationship between deity and followers (then again maybe we've just been spoilt on the WPS!? )
Sure, I was just talking about ways to play Epic games. If you look at eg Diablo or other computer games, you have epic level characters eventually but few or no actual deity opponents. If I was running a game set eg in the declining years of the Malgedan Empire, when it was consumed in civil war, I probably wouldn't have any deities involved directly, but the Malgedans have/had so many Epic-level NPCs (rem the Sunguard were all 20th level+) that I could easily challenge a 40th-level PC party, say.
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Originally posted by S'mon
Thrin doesn't mess with the Worldreavers, does he?
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...and of course that would be nothing to do with them being backed up by the Chaos Gods: Mabelode; Xiombarg and Arioch.
I thought it might have more to do with there being 2 million of them at Level 5+.
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Originally posted by S'mon
No, it's not the same. Against a 200th level god the PCs can gate in a rival deity, or (possibly) teleport away, etc. Depending on the Physical Factor, they might even haul out a tactical nuclear device (unless the deity is Kossuth, perhaps)! >
Against an arbitrary, un-statted deity, it's completely up to GM fiat.
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Your point was to 'elevate the power of the deity so that mortals wouldn't defeat it', to me that is tantamount to arbitrary fixing.
There's nothing wrong with a game where gods have 2000+ hp and can easily squelch 40th level PCs. Many systems take this approach. To me it doesn't matter how high you set deity powers (except maybe in a closed universe), that ought to be a matter of GM discretion. Nothing wrong with having an official baseline either, of course. In my Ea: Time of Chaos PBEM a PC, Yukio, killed/destroyed (permanently) a minor deity, The One Who Is. The PC was the equivalent of about 10th level in D&D terms. Are you going to say I shouldn't have allowed that (despite all the ancient prophecies about the Coming of the Godslayer)?
Yukio was later hacked to pieces by some mundane cavalry troops, the equivalent of D&D 1st-level Fighters.
Interesting point about Kossuth. You would surely have to assume he would be affected by the force of the blast. Then again as an Overgod he might survive a low yield blast (rated in kilotons) anyway.
You only get a blast with air pressure, of course, and how much air pressure is there on the Elemental Plane of Fire? And beings immune to physical damage (like Hel) would be unaffected by the blast wave.
Then again, nevermind nukes; Thrin was lucky to survive those auto-grenade launchers! Not to mention those anti-tank missiles you kept threatening me with!![]()
Anubis said:UK, I think I finally have the proof that refutes your proposed optional rules for armor and natural armor reducing dexterity.
Anubis said:This proof also shows that the current system is in fact the most logical.
Anubis said:If you've wondered why most people seem to be a bit hesitant about your optional rules,
Anubis said:THIS is the reasoning that took me so long to put into words.
Anubis said:Your optional rules assume that dexterity is merely speed and agility, but that is not the case. Dexterity is ALSO coordination, reflexes, and balance.
Anubis said:Your optional system would make armor and natural armor nothing more than something that reduces speed due to weight. "Because it weighs more and is more heavily fortified, your dexterity is reduced."
Anubis said:The problem is that armor does NOT "reduce" dexterity, it "LIMITS" dexterity.
Anubis said:In addition, if weight really was a problem that reduced dexterity, then strength would counter such negative effects.
Anubis said:Natural armor, on the other hand, affects neither agility NOR dexterity, and should not reduce or limit dexterity at all.
Anubis said:(Think of a turtle without its shell. Will it move faster or have better reflexes? Not at all.)
Anubis said:I believe that a human with Dex 12 in Full Plate can move just as good as Odin in Full Plate, mainly because Full Plate only allows so much maneuverability, and the Full Plate does not care if you are a god or not. It does NOT reduce dexterity, it LIMITS dexterity, which is what makes "Maximum Dex Bonus" the most logical system to go by.
Anubis said:If you were to persist in offering your optional rules, then you should have strength counter the negative effects of armor by allowing every point of strength above 10 reduce the dexterity penalty. (A human with Dex 18 and Str 10 would be reduced to Dex 10 in Full Plate, a human with Dex 18 and Str 14 would be reduced to Dex 14, and a human with Dex 18 and Str 18 would suffer no penalties at all.)
Anubis said:I do not support such an illogical system, however. Like I said, it is not a matter of reduction, it is a matter of limitation. No matter how great your normal reflexes are, be your dexterity 12 or 112, armor only allows so much maneuverability.
Anubis said:Yes, I know the rules are optional, but why publish optional rules that make no sense?
Anubis said:By the way, I can also refute the "armor reduces damage" option by pointing out that armor ALREADY reduces damage, so to speak. Not technically, but effectively. Remember, the PH and the DMG state somewhere that a "miss" is not necessarily a literal miss, but just means that you fail to hit effectively enough to do damage. In other words, if you fail to hit, the armor negates the damage. (For example, a human with Dex 12 and Full Plate would have AC 11 without armor and AC 19 with armor. If the opponent rolls good enough to hit AC 11 but does not manage to hit AC 19, then the opponent still hit, the hit simply failed to do damage because the armor negated damage.)
Anubis said:What it all boils down to is BALANCE. The Core Rules are perfectly balanced (with a couple of anomolies here and there such as Haste and Harm) up through Level 20.
Anubis said:I believe your optional rules would either unbalance things or not have enough of an effect to make a difference in the first place. That means that such rules, even though optional, are merely an encumbrance and have no positive effect on the game whatsoever.
Anubis said:Please do not take this the wrong way.
Anubis said:I respect your work a great deal and anxiously await the results of your hard work.
Anubis said:You are not perfect, however. None of us are.
Anubis said:I figured that if I, as a gamer, can help make your finished product better to the benefit of all, then that is what I will do.
Anubis said:This is constructive criticism, nothing more, and I hope you are not insulted by my thoughts on the subject.
S'mon said:Yes, if you like. The Archangels too.
S'mon said:Sure, I was just talking about ways to play Epic games. If you look at eg Diablo or other computer games, you have epic level characters eventually but few or no actual deity opponents.
S'mon said:If I was running a game set eg in the declining years of the Malgedan Empire, when it was consumed in civil war, I probably wouldn't have any deities involved directly, but the Malgedans have/had so many Epic-level NPCs (rem the Sunguard were all 20th level+) that I could easily challenge a 40th-level PC party, say.
S'mon said:There's nothing wrong with a game where gods have 2000+ hp and can easily squelch 40th level PCs. Many systems take this approach.
S'mon said:I thought it might have more to do with there being 2 million of them at Level 5+.![]()
S'mon said:You only get a blast with air pressure, of course, and how much air pressure is there on the Elemental Plane of Fire?
S'mon said:And beings immune to physical damage (like Hel) would be unaffected by the blast wave.
S'mon said:In 1e/2e Thrin could just about survive 1 hit from a LAW on his home plane. In 3e he probably works out as a bit tougher.![]()
Zelda Themelin said:Hi Krusty,
Zelda Themelin said:When is WPS coming up? Any time soon?
Zelda Themelin said:*impatient*
Zelda Themelin said:Have you submitted something for R&R 2 yet?