Archer said:
Is this limited to just WoTC classes because if you think those were bad, wait till you hear these from Librum Equis:
Aw, man, did the Ambient guys come and pee in your breakfast cereal again?
Tainted Warlock
Lose 7 caster level progression and gain one permanent negative level to add +2d8 to single target spells on failed save (unless it is disintegrate or slay living as specifically mentioned in the text as having damage added on either a successful or failed save, lets see that's DEATH+2d8 on a failed save.) I'm serious, that's what the whole 10 levels does.
First of all, while you gain only 3 caster levels over the course of the class, you *also* gain 17 'bonus spells', which I note you failed to mention. So you're not raising your maximum spell level much but you
are still getting fairly large incresaes to the number of spells you can cast per day. (More, in fact, than a wizard at some levels.) And don't forget the +2 DC to saves if your target is Good.
Two Fisted Sorcerer of T'arg
Lose 4 caster levels for 3 rounds of haste (only for casting 2 spells in a round however) per day. Hmmm, why don't I just learn haste as a 3rd level spell and skip this whole class. Surprisingly enough, that's the only class ability.
I can see you read carefully. 1) They get a medium BAB. 2) They basically get the 'twin spell' metamagic feat for free, 3 times per day, without increasing the level that the spell is at. It's not super-powerful, no, but it's not as bad as you make it out to be.
I don't see how any prestige class could top these two. I think there is one more worth mentioning through.
Zombie Master (5 levels)
Command twice as many undead. This is a whole prestige class? Pale Master, Master of Shrouds and True Necromancer are 10x the PrC that this is so before you complain about those you should know how bad it can get. BTW, this is a feat in some other book, Undead, I think.
Command extra undead, the ability to bolster your undead against turning (at 3x your Zombie Master level), the ability to reanimate slain undead, the ability to make zombies with 50% more hit dice and a +4 strength, ability to spontaneously cast
animate dead. Oh, plus good Fort saves and full spellcaster progression. Is there any reason
not to take this if you're a necromancer?
Archer, you obviously have a grudge against the guys who wrote LE. Let it go. Lying about what's in the book just makes you look petty.
J