ConcreteBuddha said:Crothian--
Thank you for replying to my post in a civilized manner. I am glad we can at least see each others point of view without having to resort to flaming attacks.
1) I specifically like the idea that PrCs are concrete. A player can say, "I'm a L8 Fighter/L2 Chibby Chub", which is more concrete than "I'm a L10 Fighter who specializes in whips." That player can also look to a guild of high level characters and say, "That group is a bunch of Knights of the Blah." That is a good point.
2) True, it is not necessary to completely flesh out the guilds in question at level 1. However, I feel that there is a lack of emphasis on the actual group these random PrCs belong to, than on the number of bonuses said character gets for gaining the class.
When a player comes up to me and says, "I want to play a Deepwood Sniper, do you have them in your campaign?", it has less to do with guild membership and character concept, than gaining the improved critical abiltity or poison use. I have no way of knowing if those abilities are balanced with the main classes.
I would rather use the standard 11 and tweak those, than have to balance the hundreds of PrCs out there with the standard classes.
3) I do not mind if other people use PrCs, or even love them ecstatically. I am just trying to show why I dislike them, and why it is okay, in general, to not like them. Thank you for explaining to me why you like them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.