The jermlaine appears on page 131 of the 3e Monster Manual II. It doesn't seem to have appeared in 4E though.
Along with many other Fey beings: atomie, booka, brownie, killmoulis, leprechaun, sprite, etc, etc.
The jermlaine appears on page 131 of the 3e Monster Manual II. It doesn't seem to have appeared in 4E though.
Looks pointedly at [MENTION=26651]amerigoV[/MENTION] --- What is this "lack of prep time" you allude to? Having to spend large amounts of time converting material? Difficulty running "off the cuff?"
Let me help you out with that, JeffB --- The Answer to Your Problems
Looks pointedly at [MENTION=26651]amerigoV[/MENTION] --- What is this "lack of prep time" you allude to? Having to spend large amounts of time converting material? Difficulty running "off the cuff?"
Let me help you out with that, JeffB --- The Answer to Your Problems
Part of me wants to do a 4e module reclamation project. I do not have to worry about the crunch (I run Savage Worlds anyway), but see if the stories could be made interesting. Even Keep on the Shadowfell could be really good if you broke it into two stories.*
I had the original SW rulebook when it first came out 04 or whatever it was. Ran a couple one shots, but the game never did anything for me. But thanks for the suggestion.
Honestly, I think Keep would be improved 92.4% just by running it in Next. I think its first half is fantastic, but it bogs down in the final dungeon crawl (there are some structural problems as well). Really, the major problem I had with Keep was its pacing, which could be mostly attributed to the Horribly Long Combats of early 4e. It takes 2-3 sessions to slog through the final part of the keep; if you could run it in one session, then I think the adventure would have been much better received.
Well, since this is the Internet, I will have to disagree
http://www.obsidianportal.com/campaign/lab/wikis/h1-shadowfell
I'm getting, "Sorry, you are not authorized to view that page. (403)".
Cheers!
Had it flagged as GM only. Should be good now.