D&D 3E/3.5 the worst thing about 4e is the best thing about 3e...

not unlike 3E where the first Adventure-Series really sucked but the later ones became a goldmine.

Woah, hey now. Sunless Citadel and Forge of Fury were excellent, and both won awards and high critical appraise. I am thinking of adapting Forge to 5e now, and just re-read both.
 

log in or register to remove this ad


I make up all the material for my games, so I haven't really had to care about adventure support.


Me too, been DMing for 26 years, have only used a published adventure once, BBQ one-off (Ravenloft's Touch of Death), finished it in one afternoon (have never done that before or since); but I do have a few modules (for ideas, or monsters, rules, maps, spells etc).
 

Me too, been DMing for 26 years, have only used a published adventure once, BBQ one-off (Ravenloft's Touch of Death), finished it in one afternoon (have never done that before or since); but I do have a few modules (for ideas, or monsters, rules, maps, spells etc).

Yeah, its nice to mine published adventures for map, NPCs, even occasional story line joins.

Seemed to have played i more published adventures though and they were fun: Temple of Elemental Evil; Red Hand of Doom
 

Given Paizo's business model features publishing adventures (it's not the only thing they do by far, but it's a major thing they do), and they've been quite successful at it, I suspect a meaningful portion of the D&D playing population likes and buys adventures if they think they will be high quality.
 

Given Paizo's business model features publishing adventures (it's not the only thing they do by far, but it's a major thing they do), and they've been quite successful at it, I suspect a meaningful portion of the D&D playing population likes and buys adventures if they think they will be high quality.

It's cliche, but true: many adventures are purchased just to be read. I know I have many more than I will likely ever run but continue to buy more anyway.

I will say this about Paizo adventures. They invariably make me want to play in them and run them when I read them, with only a few exceptions.
 


Frankly, I never buy adventures, not Pathfinder, not 4e, not 3.5 or anything else. So it really doesn't bother me either way.
 


It's amazing how far the wheel has turned since those prophetic words "adventures don't sell".

That's with the missing context of "as well as player crunch books" and/or "well enough for a company the size of WotC/Hasbro to focus on them."

It was mentioned in the news thread that Paizo's CEO plans to keep their business small, which will allow them to keep focusing on the product they do best, IMO.
 

Remove ads

Top