Tony Vargas
Legend
3d on a grid is pretty easy - note elevation, and you have a functional Cartesian coordinate system. Floating moats in the elemental chaos moving randomly at the bottom of every round? No sweat!It's funny, but one of my issues with strictly map and minis play is that GMs often shy away from or even shut down cool ideas because they don't want to have to deal with representing it. Anything with a 3d component, even as simple as someone standing under someone else on a balcony is likely to illicit groans from the GM and/or other players
Of course it helps to keep use of the grid simple - it'd've been tricky to plot a 3.5 fireball template into the above combat, for instance.
Long range combat can be problematic for some parties, anyway (leave too many PCs out, be too deadly or a cakewalk if only one side has stand-off capability and can kite...) But, if not, you can always just put an area so many squares off the map and count it down as movement closes the gap. Even if it's own separate little map, you could say the intervening distance is a TotM component though...Long-range combat suffers too IME, with the vast majority of fights starting at similar ranges. It is much more rare IME in a game that uses at least some Totm, for these things to be discouraged. .
That's the thing, you can always use /some/ TotM - the map can be one area of focus - a ship, a section of city wall the party is defending, a pocket dimension, a region of breathable air under water - and it can be moving or have things going on around it at various distances tmbetond the edges that don't get mapped...
TotM is always available when you reach the limit of your visual aids, just like you can get out and walk if you run out of gas. Doesnt mean you always should.
