Theme Sorcerers

Redevil621 said:
Sounds to me like Oni needs to play a wizard instead of a sorc. If you can decide what "theme" your sorc would like to have... maybe you should consider wizard. they do have a little bit of a disadvantage when it comes to buying and wrighting spells, but they have the versitality that u seem to want.

A wiz can cast spells at lower levels and also have a more versitile selection. he is only limited by the spells in his mind, and the spells in his book.


Nah, there are two things I look for in a character that I want to play. Number one they have to be fun to play I want to be involved and engaged in the game. The reason I nixed the summoner idea was because having creatures do what your character would normally do seem to distance you from the action in my humble opinion. Not only that I don't play DnD to be a bookkeeper, just too much to keep track of not only for me, but for everyone. It is not really fair to all the other players to if the game slows down because of the extra monsters and paperwork involved. The second thing that is really important to me is that my character makes sense to me. My problem with the standard sorcerer is that he really doesn't make sense and I wanted to try to make a background that really explained why he was what he was rather than the oh he magically knows how to cast spells just like a wizard. I wanted to get away from playing a wizard, I do that quite often partially because I find it easy to justify what they are within the confines of the standard DnD rules. The Sorcerer really isn't done justice by the PHB and I feel for him to really make sense you have to go beyond what you have and make a few changes (which the DM and I have done and now we are both happier with the results).
 

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Hygric said:
One other thought to, the spell thematics feat could be great to help flavour a sorcerer. :)

I have to agree with Hygric on the Spell Thematics feat. it doesn't look that great on paper, but it's a pure pleasure to play. Essentially, it changes the appearance of all your spells to fit into a predetermined theme.

I made a one-shot "water-mage" for a friend of mine that was visiting. He completely baffled the entire party with the spells he was casting! :D His Magic Missiles looked like water droplets, his Disrupt Undead liquified them, his Mage Armor looked like a shimmering layer of ice, etc. Everybody thought he was a much higher level than the rest of us.

Make sure you check out the errata for this feat as well! It gives some extra benefits that make it less of a "flavor-only" feat.
 

Theme?

First, let me say that I find the idea of themed Sorcerers to be delieriously delightful, and salute you all for going away from the "Dragon Blood" universal thing. Mind you, I've seen several people use a dragon theme (Shapeshifting, elemental spell, fly, etc), but there are plenty others out there. Faeblooded is a personal fave, but, I confess, the idea of a SLAAD never hit me before. That's fantastic, and I am *so* gonna steal it. :)

I do wonder, tho ... what's this about spell thematic feat? Where's *that* one from? (Actual name, not acronym, if you please. I'm dim and unfamiliar with most products)

-- Oo! Oo!
 

Spell Thematics is from Magic of Faerun. Here's the errata'd version from the Magic of Faerûn errata:

Spell Thematics [General]
You have developed a signature thematic manifestation that gives your spells unique visual or auditory qualities. You are more effective when casting spells strongly linked to your theme, and any spell you cast reflects your signature theme to a greater or lesser extent. Benefit: Choose a theme for your spellcasting. You cast spells designated as central to your theme at +1 caster level. Add +5 to the DC of any Spellcraft check made to identify any spell you cast, whether or not it is designated as a thematic spell. A spell theme is comprised of two components. The first is a set of spells central to your theme. This consists of one spell at each spell level you can cast. For example, a 5th-level wizard might select ray of frost, magic missile, Snilloc's snowball swarm, and fly as spells central to his theme. The second component is a common visual or auditory effect all your spells share, such as "fire," "ice," or "screaming skulls." The special effect does not change the spells in any way, other than enhancing your caster level with the spells you choose to be central to your theme. For example, if your theme is "fire," then your magic missile spell might appear to produce bolts of fire, although the bolts are still a force effect and cause normal damage, not fire damage. If your theme is "screaming skulls," your fly spell might manifest as a dozen small screaming skulls that orbit around you, bearing you aloft.
 

Hygric said:
The holy sorcerer idea could work well. Pick up the sarced spell metamagic feat from DOTF eventually and spells such as prot. evil and disrupt undead.

Out of interest, what does this feat do?
 

After getting rebuffed countless times for asking to play a Psi warrior, I decided to try a themed sorcerer (loved the ideas on this thread) and a more combat orientated class mix.

Question is, which class should I take to complement the sorcerer? The fighter, rouge or ranger?

I admit I like the idea of the weather socerer/ranger. But I wonder if I am missing some other ideas.
 
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Voneth said:
After getting rebuffed countless times for asking to play a Psi warrior, I decided to try a themed sorcerer (loved the ideas on this thread) and a more combat orientated class mix.

Question is, which class should I take to complement the sorcerer? The fighter, rouge or ranger?

I admit I like the idea of the weather socerer/ranger. But I wonder if I am missing some other ideas.

The weather sorceror/ranger is a really good one.

However, though I usually dislike fire mages, a Barbarian/Fire sorceror would be neat. He "channels the inner fire of his rage." Or something like that.
 


I've played a druid before. I wasn't that impressed with reliance of the class on the GM's good will. My GM doesn't seem that focused on a "give everyone a day in the sun" philosphy. I think the only reason he didn't make me switch characters was because I was the healer.

Otherwise, he wasn't that keen on keeping track of my animal compaions, and he didn't seem that concerned with me losing them through teleports, etc. etc.

The more I look into it, it seems the sorcerer is a good second class for those who want some magic umph! without the hassel of second guessing the GM.
 
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