This is my custom Samurai class that I made for a Final Fantasy IV campaign. It uses the weapon syles mechanic of the ranger to help give it a more historically accurate feel. (After all, not every samurai fought with a katana.)Gods, no. Weapon styles are the stupidest thing they ever came up with. Why must a ranger dual wield? Or choose between dual wielding and archery? Even a mage can choose his fighting style. A ranger (and every other class) should not be shoehorned into any one weapon choice. It should be a player choice. If I want to go sword and board or swing a two-handed weapon, I shouldn't have to ignore class features to do so.
This is my custom Samurai class that I made for a Final Fantasy IV campaign. It uses the weapon syles mechanic of the ranger to help give it a more historically accurate feel. (After all, not every samurai fought with a katana.)
I guess I'm trying to say, weapon styles aren't all bad. You can do a lot with them.
I hope they go a little more broad-brush with themes than this. After all, any character with sufficient Dexterity can take the TWF family of feats, and not have to deal with weapon or armor restrictions. Rangers don't have a monopoly on archery or dual-wielding.Seriously, rather than have BOTH a tempest fighter and a TWF ranger, make TWF something anyone can pick up.
And then you have a TWF wizard! And a TWF cleric! Not that they'd be as good as a fighter or ranger.
Yep, that's the sort of thing I am talking about. I would like to see that get extended to other classes as well. We could condense the class list considerably this way. Seriously: how many different "arcane spellcaster with sword" classes do we need, anyway?
Gods, no. Weapon styles are the stupidest thing they ever came up with. Why must a ranger dual wield? Or choose between dual wielding and archery? Even a mage can choose his fighting style. A ranger (and every other class) should not be shoehorned into any one weapon choice. It should be a player choice. If I want to go sword and board or swing a two-handed weapon, I shouldn't have to ignore class features to do so.