All the talk about the forgotten rums and crunchies and all of that has got me thinking about the emaresemnet of iches we have for 3e
Now I love cruchy bit I can use in my own game world but it is quickly reaching a point in which I have so much out there that I can't use a fraction of it
I have my own world I like and no interest in 'soft stuff', this is awful for those who like the soft stuff since I won't be buying anythoing that may help them get more of the soft stuff they like but thats life...
That leaves me with crunchies-- new classes, magic systems, spells, monsters, feats you know the drill.
Let me put it this way, If you are a player you might if you were very lucky play twice a week-- max.
This means out of the all of your characters, not counting bonus feats you will have 7 feats-- thats it.
And these feats are in 'feat' chains-- If you are doing certain PRC's or are trying for something like Whirlwind attack.
There are over 200 of the things out there and you won't get to use most of them.
Even as a DM you won't use a lot of them. Any feat given to an NPC that doesn't interact with the players in a manner using the feat irrelevant. Basically its Fantasy shopping, this isn't bad if you think its worth the money. I don't YMMV
Prestige classes are worse. The new Swashbuckling D20 books is really cool and cruchy enough to break teeth. There are what 90 PRC's-- how as a GM could I use even the smallest fraction of them
Most PRCs start getting usefull later in a adventurers carreer-- around 5th or 6th level.
This means the players need to be say 4th or 5th (3-4 months play) before you can safely use encounters with them.
Sure its cool to make the High Prelate NPC a lore master, but if the players never interact with him in a way that uses his abilities, why bother. Its a waste of prep time to me.
As a player you will have played (assuming 1 game a week, 3 session to level up, l1 start) for 18 sessions, about 5 or 6 months play before you can qualify for the official ones.
Spells are pretty much the same way. Unless you are in a specific world or you make a real effort to use a variety of spells as a player or GM, they are just clutter.
Monsters are OK, you can use a of different kinds in a game, it detracts a bit from versimilitude
Here is the issue, every single month there are new D20 crunchy bits coming out and the rate they are made, basically its like a tidal wave.
I hate being in a position where I am between the Hammer and the Poverbial Anvil with each purchase
I can either say--- enough and buy nothing more unless its really cool-- Like sovstone, twin crowns and swashd20
or I am stuck with a lot of tough choices
FREX- When 2e was out if I wanted a splat for Dwarves I had one to choose from-- Now there are 3 of them out and probably more on the way.
Most of them are good. The thing Is I will use maybe one of them in part
Same with other things, spells, monsters, PRC's etc
How do you choose.
Do I spread the money out and buy doing so assure more variety in the market and more outlets for talent or do I concentrate on a few companys and therefore support them but cut the variety.
Shoot each homebrew slot (not mine) is one less "slot" open to professional stuff
It is a difficult choice to make
How to choose from an adundance of riches when your limits are time, usefullness and money--- and worse you play several RPG's
Sigh.....
Now I love cruchy bit I can use in my own game world but it is quickly reaching a point in which I have so much out there that I can't use a fraction of it
I have my own world I like and no interest in 'soft stuff', this is awful for those who like the soft stuff since I won't be buying anythoing that may help them get more of the soft stuff they like but thats life...
That leaves me with crunchies-- new classes, magic systems, spells, monsters, feats you know the drill.
Let me put it this way, If you are a player you might if you were very lucky play twice a week-- max.
This means out of the all of your characters, not counting bonus feats you will have 7 feats-- thats it.
And these feats are in 'feat' chains-- If you are doing certain PRC's or are trying for something like Whirlwind attack.
There are over 200 of the things out there and you won't get to use most of them.
Even as a DM you won't use a lot of them. Any feat given to an NPC that doesn't interact with the players in a manner using the feat irrelevant. Basically its Fantasy shopping, this isn't bad if you think its worth the money. I don't YMMV
Prestige classes are worse. The new Swashbuckling D20 books is really cool and cruchy enough to break teeth. There are what 90 PRC's-- how as a GM could I use even the smallest fraction of them
Most PRCs start getting usefull later in a adventurers carreer-- around 5th or 6th level.
This means the players need to be say 4th or 5th (3-4 months play) before you can safely use encounters with them.
Sure its cool to make the High Prelate NPC a lore master, but if the players never interact with him in a way that uses his abilities, why bother. Its a waste of prep time to me.
As a player you will have played (assuming 1 game a week, 3 session to level up, l1 start) for 18 sessions, about 5 or 6 months play before you can qualify for the official ones.
Spells are pretty much the same way. Unless you are in a specific world or you make a real effort to use a variety of spells as a player or GM, they are just clutter.
Monsters are OK, you can use a of different kinds in a game, it detracts a bit from versimilitude
Here is the issue, every single month there are new D20 crunchy bits coming out and the rate they are made, basically its like a tidal wave.
I hate being in a position where I am between the Hammer and the Poverbial Anvil with each purchase
I can either say--- enough and buy nothing more unless its really cool-- Like sovstone, twin crowns and swashd20
or I am stuck with a lot of tough choices
FREX- When 2e was out if I wanted a splat for Dwarves I had one to choose from-- Now there are 3 of them out and probably more on the way.
Most of them are good. The thing Is I will use maybe one of them in part
Same with other things, spells, monsters, PRC's etc
How do you choose.
Do I spread the money out and buy doing so assure more variety in the market and more outlets for talent or do I concentrate on a few companys and therefore support them but cut the variety.
Shoot each homebrew slot (not mine) is one less "slot" open to professional stuff
It is a difficult choice to make
How to choose from an adundance of riches when your limits are time, usefullness and money--- and worse you play several RPG's
Sigh.....