Quasqueton
First Post
DM: "She starts for the door but stops, apparently expecting you to step out of her way."One of the things that interests me is the use of the intimidate skill you mention several times. Now I can see using it for game effects, like shaken, but I don't think I'd expect most character to follow on role playing skills vs players. It's like player vs player checks.
Now if she's standing tall and trying to be intimidating, that's one thing, but rolling the dice to see if she intimidates the player characters is another.
Player: "I look to either side of me, noticing that she can easily walk around me."
DM: "She glares at you, eyes narrow. She shifts so her hand is not-so-subtly close to the hilt of her rapier. She's waiting for you to take the hint. Roll your check against her Intimidate. She gets a 22."
Player: d20, plus level, plus Will mod, plus fear mod. . . "I get a 15."
DM: "She gets a dangerous curl to her lips, as if she's seriously considering just stabbing you where you stand."
Now, the Player can role play out the skill check: "I cautiously step aside and let her pass." Maybe he adds a snide comment, once she's out of earshot.
Or the Player can be bullheaded and refuse to role play: "I stare her down, daring her to draw her weapon. 'You want a piece of me?'"
I believe most good role players would play along with the dice results. On the extreme, you could get Players refusing to run away when they fail a save vs. cause fear. That's just a die roll too.
Quasqueton