Saeviomagy said:
Sounds like your version of 'in character' means 'my character is never afraid, unmotivated, unable to carry on, or in any way weak minded or willed, despite that will save of -5 and no immunity to fear whatsoever.
I suppose actually responding to what I say is too much trouble. Far better to take the easy way out and construct a strawman.
Please show me where I said that every character should respond the same way; that every character should not be intimidated.
Or please re-read this staement, "In the scene described, I could see and justify a number of responses the PC could have made. The manner in which he responded helped define his character, something forcing him into one way of acting would not have allowed."
In other words, how the character responds depends on the character. Some would likely be easily cowed, others wouldn't - it depends on the character.
But it seems that according to you, if you're playing a character who isn't likely to be intimidated by a given NPC and thus opts not to play the character as intimidated, it's bad role-playing according to you.
Are you seriously suggesting that playing the character isn't good role-playing?
Once again "The character is big and tough, so he's not afraid of anything".
What a load of horsedoo. If your character is not afraid of anything or anyone, he's got a good will save, and doesn't fail that intimidate counter check. If he fails, he's just as lilly-livered as the next guy.
Right, because obviously the characters with the best Will saves are fighter types.
I also love how you fail to read what I say and instead project a ton of stuff that I don't. Perhaps you've heard of the strawman fallacy?
In any event, as I've said, it depends on the character. A character who isn't a very physical type, who is something of a coward would very likely be intimidated by a NPC and the player should very much take that into consideration when role-playing.
On the other hand, some characters by virtue of their backstory or personality aren't likely to be intimidated by certain types of NPCs and that should be taken into effect when role-playing. Of course, that's not to say that a different type of intimidation wouldn't have more of an effect (such as a magical display in the case of the above barbarian) - it varies by NPC and circumstance.
What about a paladin? Should he/she have been cowed in the example given in the OP?
Ahh, so you've also got no idea about gender roles in D&D...
Ahh, so you're psychic and have won
a million dollars.
He cowers and then he feels ashamed about it. Or he gives in to her in a manner that saves face. Or he's thrown from his clan for shamefulness.
Those are certainly valid responses, as the player decides his character would react. So would a failure to be impressed by her.
Well, you're supposed to have SOME sort of dimension to your character.
Wait, so you aren't arguing that a character should always be intimidated by a dainty little (although admittingly unstable) lass with a sword.
Help me out here. It sure seems like you've been advocating a scripted response to an NPC's attempt to intimidate because you've sure seemed to say that anyone who doesn't cower is engaging in bad role-playing.
At a guess, you're also the sort of person who campaigns for intimidate to be based off strength, am I right?
Since you're a millionare, can I borrow some money?
Regardless, I can see some circumstances where strength could be used to bolster intimidate. Surely you have that much imagination, right?