They killed my abbrasive, quarrelsome, violent NPC that I loved so much

Storm Raven said:
No useful effects on PCs out of combat, since they affect reactions, which are defined as NPC attributes. The skills can be used to inform your description of what is going on to the players, but it can't dictate their responses.

Sure they can. It is called a Houserule. :p
Not one I would personally like, but different strokes...
 

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In our very first game session in this current campaign, the PCs went into the cargo hold of a large ocean-going ship. They knew there was some kind of dangerous creature down there, and they were sent down to investigate.

A hatchling blue dragon leapt out of the shadows, onto a crate, and roared at them. I rolled an Intimidate check for the dragon. The 2nd-level PCs rolled their "resist Intimidate" checks. 3 of the 4 PCs failed their resist checks. Ironically, the 1 who resisted actually turned and ran away screaming "Dragon!" in fear. The 3 who failed their resistance actually jumped and attacked the dragon.

I did not force the PCs to do anything. They reacted as they wanted, and later we all laughed at how they all acted exactly opposite what the in-game circumstances suggested. Their actions made no sense in the game context, and they all admit that.

The in game situation and game mechanics suggested that 3 of them "act intimidated", in whatever way that would be shown by their characters. Most people would not think "attack the dragon" was an appropriate way to play the situation. And the "un-intimidated" character probably shouldn't have run away screaming. But I did not tell them how to act, and did not "punish" them in any way for their actions. But it was apparent to all present that they didn't really role play the situation in the logical/realistic/proper way.

How would you have played this encounter? Maybe the dragon should have known they were PCs and could not be affected by the Intimidate skill? Maybe he should have just pounced on them instead for his surprise round action?

Quasqueton
 
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Saeviomagy said:
Sounds like your version of 'in character' means 'my character is never afraid, unmotivated, unable to carry on, or in any way weak minded or willed, despite that will save of -5 and no immunity to fear whatsoever.

I suppose actually responding to what I say is too much trouble. Far better to take the easy way out and construct a strawman.

Please show me where I said that every character should respond the same way; that every character should not be intimidated.

Or please re-read this staement, "In the scene described, I could see and justify a number of responses the PC could have made. The manner in which he responded helped define his character, something forcing him into one way of acting would not have allowed."

In other words, how the character responds depends on the character. Some would likely be easily cowed, others wouldn't - it depends on the character.

But it seems that according to you, if you're playing a character who isn't likely to be intimidated by a given NPC and thus opts not to play the character as intimidated, it's bad role-playing according to you.

Are you seriously suggesting that playing the character isn't good role-playing?

Once again "The character is big and tough, so he's not afraid of anything".

What a load of horsedoo. If your character is not afraid of anything or anyone, he's got a good will save, and doesn't fail that intimidate counter check. If he fails, he's just as lilly-livered as the next guy.

Right, because obviously the characters with the best Will saves are fighter types. :confused:

I also love how you fail to read what I say and instead project a ton of stuff that I don't. Perhaps you've heard of the strawman fallacy?

In any event, as I've said, it depends on the character. A character who isn't a very physical type, who is something of a coward would very likely be intimidated by a NPC and the player should very much take that into consideration when role-playing.

On the other hand, some characters by virtue of their backstory or personality aren't likely to be intimidated by certain types of NPCs and that should be taken into effect when role-playing. Of course, that's not to say that a different type of intimidation wouldn't have more of an effect (such as a magical display in the case of the above barbarian) - it varies by NPC and circumstance.

What about a paladin? Should he/she have been cowed in the example given in the OP?

Ahh, so you've also got no idea about gender roles in D&D...

Ahh, so you're psychic and have won a million dollars.

He cowers and then he feels ashamed about it. Or he gives in to her in a manner that saves face. Or he's thrown from his clan for shamefulness.

Those are certainly valid responses, as the player decides his character would react. So would a failure to be impressed by her.

Well, you're supposed to have SOME sort of dimension to your character.

Wait, so you aren't arguing that a character should always be intimidated by a dainty little (although admittingly unstable) lass with a sword.

Help me out here. It sure seems like you've been advocating a scripted response to an NPC's attempt to intimidate because you've sure seemed to say that anyone who doesn't cower is engaging in bad role-playing.

At a guess, you're also the sort of person who campaigns for intimidate to be based off strength, am I right?

Since you're a millionare, can I borrow some money?

Regardless, I can see some circumstances where strength could be used to bolster intimidate. Surely you have that much imagination, right?
 

Quasqueton said:
Apparently, technically, it is a house rule. By the RAW, the Diplomacy and Intimidate skills cannot be used on PCs. [Diplomacy and Intimidate are the only skills that change a character's attitude.] There is a game mechanics barrier that prevents these two skills from having any affect at all on a PC.

Apparently, PCs cannot be stirred by a great speech. PCs cannot be convinced by a strong argument. PCs cannot be worried by a threatening stance. PCs cannot be bothered by harsh words. PC attitude is inviolate, and the Player has no obligation, whatsoever, to role play his character within any emotional context from the characters in the campaign world.

Although, if the *DM* can make the great speech or strong argument, or if he can color his description of the threatening stance or harsh words well enough, and can affect the *Player*, then it seems no one has a problem. But such amazing verbal and descriptive skills are rare in a DM playing a hobby.

Wow, where did you read that?

I read that the PCs are forced to feel a certain way, not that they prohibited from doing so.

Perhaps you could show me where it says that?


Incidently, the rest of your post brings up a very good point, IMO. How players (and thus characters) should respond to (N)PCs with stats that are wildly different from the player or DM controlling them.

For example, how do you adjudicate the persuasion ability or tactics of someone with a 20+ in diplomacy or knowledge (tactics) if the person running the character doesn't have them?

I tend to have the players spend about 10-15 seconds making their speech or explaining their strategy to get the general gist, then have them roll it out. Everyone else can then (based on the die roll) judge how effective the character's attempt was.

It sounds similar to the way you handle it.

Does anyone else do it differently?
 

TheEvil said:
Rough day? It seems to me that you at least owe IcyCool a response, and possibly an apology...
Yeah, because IcyCool wrote an argument that Quaqeton had answered/refuted before in the thread, he is owed an apology.

If you feel the remark was out of line, report it. Don't fan the flames.

Apparently, technically, it is a house rule. By the RAW, the Diplomacy and Intimidate skills cannot be used on PCs. [Diplomacy and Intimidate are the only skills that change a character's attitude.] There is a game mechanics barrier that prevents these two skills from having any affect at all on a PC.
Seems to be the case, yes. I wonder if I'll follow the rules...
 

Berandor said:
Yeah, because IcyCool wrote an argument that Quaqeton had answered/refuted before in the thread, he is owed an apology.

If you feel the remark was out of line, report it. Don't fan the flames.

Feel free to point out where he refuted what IcyCool said, apparently I missed it.
As far as the accusation of fanning the flames, I thought what I was doing was giving a heads up that he was over reacting. *shrug*
 

Wow, where did you read that?

I read that to mean the PCs aren't forced to feel a certain way, not that they prohibited from doing so.
And that's the way I meant what I said. I was making the statement from the side of the one using the skill. I think you are reading the statement from the side of the one receiving the skill use. Interesting flaw in communication.

"He cannot be moved." Doesn't mean, "He cannot move."

I tend to have the players spend about 10-15 seconds making their speech or explaining their strategy to get the general gist, then have them roll it out. Everyone else can then (based on the die roll) judge how effective the character's attempt was, and then role play/react accordingly in-game.

It sounds similar to the way you handle it.
Yes, with my added italics. I mean, how many Players would say, "Yeah, 47 is a great Diplomacy check, but I'm still not going to help you."

Quasqueton
 

Quasqueton said:
*much snippage about encountering intimidating blue dragons*
How would you have played this encounter?
Quasqueton

Three of four failed? Considering the hatching gets a d20-4 vs. the players d20+2+wis+fear save mods, they must have rolled pretty poorly vs. your pretty good roll. What made you decide to go with an intimidate check in this situation?

To answer your question:

As a player:
It would depend on what type of character I was playing and what my character knew. Backstory would also matter quite a bit. I am going to assume you described the a dog-sized blue lizard with wings as opposed to saying 'hatching blue dragon'. I wouldn't expect a 2nd level character really worried about it until it hit him with lightning. Certainly startling though. I don't tend to play cowardly character, primarily because it isn't fun to me, so I doubt running away screaming would be a choice I would have used. Given that I am supposed to be playing a character that is competent enough to be sent to look into the problem, I would probably have attacked.

As a GM:
Discribed a dog-sized blue lizard hoping up on the crate and roaring at them. May have asked for an easy spot check for the wings. If someone had the appropriate knowledge, I would have asked for a check to recognize it as a dragon. Then I would have asked the players what they do.
 

Quasqueton said:
In our very first game session in this current campaign, the PCs went into the cargo hold of a large ocean-going ship. They knew there was some kind of dangerous creature down there, and they were sent down to investigate.

A hatchling blue dragon leapt out of the shadows, onto a crate, and roared at them. I rolled an Intimidate check for the dragon. The 2nd-level PCs rolled their "resist Intimidate" checks. 3 of the 4 PCs failed their resist checks. Ironically, the 1 who resisted actually turned and ran away screaming "Dragon!" in fear. The 3 who failed their resistance actually jumped and attacked the dragon.

I did not force the PCs to do anything. They reacted as they wanted, and later we all laughed at how they all acted exactly opposite what the in-game circumstances suggested. Their actions made no sense in the game context, and they all admit that.

The in game situation and game mechanics suggested that 3 of them "act intimidated", in whatever way that would be shown by their characters. Most people would not think "attack the dragon" was an appropriate way to play the situation. And the "un-intimidated" character probably shouldn't have run away screaming. But I did not tell them how to act, and did not "punish" them in any way for their actions. But it was apparent to all present that they didn't really role play the situation in the logical/realistic/proper way.

How would you have played this encounter? Maybe the dragon should have known they were PCs and could not be affected by the Intimidate skill? Maybe he should have just pounced on them instead for his surprise round action?

Quasqueton

I skimmed through most of the bile so I may be missing an already elaborated point. Q, what do you find to be the advantage of these checks? They seem to have little effect on game play according to your own statement. Do you use them as cues for how a character might elect to respond? Are you just loath to give the PCs exemption to those mechanics despite the fact that they have carte blanche in how they react? I'm just trying to understand what use they have if they are paper tigers.
 

Quasqueton said:
By Players don't "abide" by it? That's news to me and my Players. Thanks for letting us know how we feel.

Quasqueton

Q, go and read your own posts as though seeing them for the first time and by somebody else.

You are saying that they aren't abiding by how they should react to an intimidate roll. Then you brought up a second example of the same thing.

This may not be what you intended, but it is what you have implied.

The Auld Grump
 
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