D&D (2024) They need to bring back Gather Information in One DnD.

doctorbadwolf

Heretic of The Seventh Circle
What would a gather information procedure give that is not included in the research downtime activity? A series of skill checks rather than one? Example or defined DCs?
Yes, and also other things.

Like a lot of downtime activities, it’s just not any fun, has a hard set unchangeable time and gold cost, and at most one skill check for a task that is much too complex to be one check.

IMO all downtime activities should have at least 3 checks, which can be done by multiple characters when multiple PCs are involved, with at least 3 levels of outcome, from total failure, through partial/complicated success, to total success.

Research would be 3+ checks, using social, Int, or both, skills, with how much info you get being on a success ladder with at least 4 rungs. No successes, 1, 2, and 3, successes.

Full disclosure, this is how I handle complex adventuring tasks, already. Finding, examining, disarming, and whatever the PC does next (scavenge parts, break so it won’t operate anymore without extensive repair, take sketches as they disassemble it ao they can recreate it later, rearm it so that enemies following them have to deal with it, etc) will have 3 to 5 checks, and low successes might mean disarming but gettin hurt, for instance.
 

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A world with humans? Because that is literally our whole thing and it is super weird when we put down people for being people.

He said communicating via harnessed lightning just so he doesn't have to travel months by sea to distribute pamphlets on how the wizard class should be deleted.
Yawn. The only one moralizing is you.
 


Yes, and also other things.

Like a lot of downtime activities, it’s just not any fun, has a hard set unchangeable time and gold cost, and at most one skill check for a task that is much too complex to be one check.

IMO all downtime activities should have at least 3 checks, which can be done by multiple characters when multiple PCs are involved, with at least 3 levels of outcome, from total failure, through partial/complicated success, to total success.

Research would be 3+ checks, using social, Int, or both, skills, with how much info you get being on a success ladder with at least 4 rungs. No successes, 1, 2, and 3, successes.

Full disclosure, this is how I handle complex adventuring tasks, already. Finding, examining, disarming, and whatever the PC does next (scavenge parts, break so it won’t operate anymore without extensive repair, take sketches as they disassemble it ao they can recreate it later, rearm it so that enemies following them have to deal with it, etc) will have 3 to 5 checks, and low successes might mean disarming but gettin hurt, for instance.
That looks sort of like skill challenges...
 





Incenjucar

Legend
That’s where the roleplaying comes in. You don’t need some extensive system of dice rolls that slows everything down. IMO
As has been brought up in a thousand threads by now, this applies to the whole game. You can just roll a skill check to see if you win a combat encounter or finish a dungeon. Some folks specifically want exploration to take up a larger part of the rules of the game than they currently do.
 

DarkCrisis

Reeks of Jedi
As has been brought up in a thousand threads by now, this applies to the whole game. You can just roll a skill check to see if you win a combat encounter or finish a dungeon. Some folks specifically want exploration to take up a larger part of the rules of the game than they currently do.
Then make several ability checks as needed. It’s really simple.

Great thing about old D&D and OSRs. Things boiled down to being simple with ability checks.

But yes as you said, this line of thinking and chat is nothing new. Some people want intricate systems, some want something like Shadowdark.
 

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