M.L. Martin
Hero
Things that will get me guillotined once the Committee for Proper D&D establishes itself:
*I wish the stats were more evenly balanced--and I'd do this by dropping Strength modifiers to attacks and Dexterity modifiers to armor class.
*I think half-orcs raise too many issues to like them as a PC option. Give me hobgoblins or (better yet) Ravenloft's calibans.
*I think gnomes should have a favored class of either Sorcerer or Druid.
*I think the cleric needs serious retooling to make it broader and/or less essential to the game.
*I can't abide spellcasting bards.
*I think the magic system is the source of 75% of D&D's mechanical problems, being a bloated construct with no visible design logic to its components.
And the ones that are going to hurry my end most of all:
*I miss the days of bunches of different campaign settings, though I realize they're not economically viable for WotC any more.
*I love Tolkien but dislike Leiber and Moorcock.
*I think that 2E Player's Options: Skills & Powers was a great idea poorly implemented.
*I think that 3E's mechanics are a dramatic improvement . . . . but the game culture and philosophy have gotten trapped in a cul-de-sac of nitpicking balance, adversarial thinking, and general negativity. Then again, that could just be the Internet.
Matthew L. Martin
*I wish the stats were more evenly balanced--and I'd do this by dropping Strength modifiers to attacks and Dexterity modifiers to armor class.
*I think half-orcs raise too many issues to like them as a PC option. Give me hobgoblins or (better yet) Ravenloft's calibans.
*I think gnomes should have a favored class of either Sorcerer or Druid.
*I think the cleric needs serious retooling to make it broader and/or less essential to the game.
*I can't abide spellcasting bards.
*I think the magic system is the source of 75% of D&D's mechanical problems, being a bloated construct with no visible design logic to its components.
And the ones that are going to hurry my end most of all:
*I miss the days of bunches of different campaign settings, though I realize they're not economically viable for WotC any more.
*I love Tolkien but dislike Leiber and Moorcock.
*I think that 2E Player's Options: Skills & Powers was a great idea poorly implemented.
*I think that 3E's mechanics are a dramatic improvement . . . . but the game culture and philosophy have gotten trapped in a cul-de-sac of nitpicking balance, adversarial thinking, and general negativity. Then again, that could just be the Internet.
Matthew L. Martin
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