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They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]


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no random tables? okay.

what a typical type of hive might contain ... that works, as long as you start with smaller hives (lower CR, maybe no queen but a scouting party seeking to expand territory)

and some summoning spells!!!! ... this is why you need random tables! say I cast a spell that summons 3 slivers, I'd roll on the random table to see which ones I get.

how about a lower hd queen variant that leaves the original hive in order to start a new colony (not up on my sliver lore)?
 

I'm kinda confused krish, Fast Healing wouldn't stack would it? ... I'd assume it'd be like DR, it overlaps ... so the best version is what works (also like two rings of protection, +2 and +3 ... the +3 overrides the +2).


a hundred plated slivers... that'd be awesome ... really really awesome!!! and just slightly epic. ... [edit] ... at 319 hit points (avg that is) each!!

[edit 2] ... BUT low hd (3), low fort, low will, and low refl saves. some sort of mass envervation spell could significantly wipe out a whole bunch (a maximized mass enervation would take out a whole bunch at once ... so maybe not so epic (for just plated slivers)
 
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Wolf72 said:
no random tables? okay.

what a typical type of hive might contain ... that works, as long as you start with smaller hives (lower CR, maybe no queen but a scouting party seeking to expand territory)

and some summoning spells!!!! ... this is why you need random tables! say I cast a spell that summons 3 slivers, I'd roll on the random table to see which ones I get.

how about a lower hd queen variant that leaves the original hive in order to start a new colony (not up on my sliver lore)?

One proto-sliver is usually enough to rebuild a hive should it be exterminated.

As for a smaller hive (queen + scouting party), even that would be an epic challenge as the sliver queen is an epic monster in itself (DR that can only be overcome by epic weapons, high AC, high SR, and a lot of attacks, combined with the ability to birth a protosliver each round as a free action...). I will not make summoning spells that can summon slivers, you have no idea how much damage some of the bigger ones can do to a game world, for instance if you summon a brood sliver, you *will* start a sliver infestation (the brood sliver being the one sliver besides the queen that can produce protoslivers, by injecting their opponents with the fetal sliver...Nasty stuff, trust me).
 

Wolf72 said:
I'm kinda confused krish, Fast Healing wouldn't stack would it? ... I'd assume it'd be like DR, it overlaps ... so the best version is what works (also like two rings of protection, +2 and +3 ... the +3 overrides the +2).


a hundred plated slivers... that'd be awesome ... really really awesome!!! and just slightly epic. ... [edit] ... at 319 hit points (avg that is) each!!

[edit 2] ... BUT low hd (3), low fort, low will, and low refl saves. some sort of mass envervation spell could significantly wipe out a whole bunch (a maximized mass enervation would take out a whole bunch at once ... so maybe not so epic (for just plated slivers)
It stacks, as the introduction says, the ability stacks unless noted otherwise.

dedicated said:
Krisnath,
Is it okay if I post your 3.0 slivers on a messageboard site that only has my rpg group as members?

I would rather that you didn't, feel free to link to this thread though.

And it is Krishnath with two h's. ;)


Cheiromancer said:
So a 100 clotting slivers and 100 plated slivers in a 60 foot sphere would mean 200 slivers with +300 hp and fast healing 300?

Yikes.

Nasty isn't it. :]

Thank heavens for Cloudkill though. Off course, most players never have their wizard memorize it, but that ain't my problem, is it? :]

Anyway, the Armor sliver is coming up.
 

And now, without further ado, here's Ken the armor sliver.

-

Sliver, Armor
Medium Aberration (Extraplanar, Sliver)
Hit Dice:
6d8+12 (39 hp)
Initiative: +2
Speed: 30’, Climb 30’,
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18,
Base Attack/Grapple: +4/+10 (+4 grapple bonus)
Attack: Claw +6 melee (1d6+3)
Full Attack: Claw +6 melee (1d6+3) and bite +1 melee (1d4+1)
Space/Reach: 5’/5’
Special Attacks: -
Special Qualities: Shared Ability,
Saves: Fort +4, Ref +4, Will +7,
Abilities: Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10,
Skills: Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3,
Feats: Alertness, Agile, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -

Armor slivers are a type of specialist slivers bred for their ability to increase the defensive power of the hive.
A brownish gray in color and with a black chitin like outer skeleton, the Armor Sliver often reaches a length of 6’ or more.

Combat:
Armor Slivers usually hang back while their lesser kin takes advantage of their increases AC, if forced into combat though, the armor sliver attacks with it’s large claw to the best of its ability, attacking whatever foe is the closest..
Shared Ability (Ex): All slivers within 60’ of the armor sliver grow large bony plates that cover their bodies, increasing their natural armor bonus by 2.

-

Comments? Thoughts? Snackrifices? Stay tuned for this wednesday when I will post barbie the barbed sliver. :D
 
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