And 'ere it is:
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Sliver, Spectral
Medium Undead (Extraplanar, Sliver)
Hit Dice: 6d12 (39 hp)
Initiative: +2
Speed: Fly 10’ (perfect)
Armor Class: 12 (+2 Dex), touch 12, flat-footed 10,
Base Attack/Grapple: +3/+7 (+4 grapple bonus)
Attack: Slam +5 melee (ability damage)
Full Attack: Slam +5 melee (ability damage)
Space/Reach: 5’/5’
Special Attacks: Ability Drain,
Special Qualities: Damage Reduction 10/magic, Gaseous Form, Undead,
Saves: Fort +2, Ref +4, Will +7,
Abilities: Str 15, Dex 15, Con -, Int 8, Wis 14, Cha 10,
Skills: Escape Artist +7, Hide +10, Listen +7, Move Silently +10, Spot +7,
Feats: Ability Focus: Ability Drain, Alertness, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: 7-9 HD (Medium); 10-18 HD (Large)
‘Some lesser slivers that had been hibernating beneath my negative energy generator awakened today, unfortunately they hade evolved into what I like to call ‘spectral’ slivers, they where highly aggressive, and attacked both me and the other slivers I have present with great zeal, fortunately we where able to herd them through a portal I had before they could cause to much damage.’ – Lanariel Shadowwing, Research Notes.
Spectral Slivers are the next step in undead sliver evolution, and unlike their lesser kin the crypt slivers, they are highly aggressive creatures, which attack everything and everyone unless contained either through magic or by domination from a sliver noble.
A spectral sliver looks like a sliver composed entirely from wisps of white and gray smoke, despite their appearance though, they are not incorporeal, just highly unstable.
Combat:
Spectral Slivers fight like berserkers attacking everything within reach, the give no quarter and expect none in return.
Ability Damage (Su): Anyone hit by the natural weapons of a spectral sliver must make a fort save (DC: 15) or take one point of temporary constitution damage. On a critical hit, this damage is doubled, permanent, and allows no save. For each point of Constitution damage dealt by the spectral sliver, it gains 5 temporary hp. The save DC is Charisma-based.
Gaseous Form (Ex): The spectral slivers body consists mostly of translucent wisps of smoke, which grants it DR 10/magic and the ability to squeeze through even the tiniest crack at its normal move speed. However, it cannot run, or exert force on objects. Additionally it is subject to the effects of wind and can be “herded” by wind spells such as control winds and wind wall. Also it cannot enter any form of liquid.
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Comments? Critique? Questions? Snackrifices?