Azure Trance
First Post
When I think of Thieve guilds, the first thing to come to mindis seedy establishments with hidden rooms in the back where dark cloaked figures gamble, extort, smuggle, etc.
But for some reason I haven't associated modern day crime syndicates with medieval / renassiance thieves guilds. Crime for both is their forte, and modern day crime organizations are easy to use as a source for information when detailing a thieves guild.
I think, at least.
There exists today the Mafia (I think three types - Italian, Sicilian and American), the Triads (Chinese), Yakuza (Japenese), Drug Cartels (Columbian, Mexican), Biker Gangs (Smaller in scale; Hells Angel as example), and then normal ethnic gangs for each country (Korean street gangs in Hawaii; Yardies in Britain).
But its hard to distinguish a medieval crime guild to be as distinct as the above examples. It's the various ethnicities, specialities in crime (Human trafficking, drugs, extortion ...), and history with the local governing powers and other crime powers. Perhaps the above real world examples would be good to use portions of for use in game (Mafia + Vegas + '60s = Generic Guild + Gambling City) but without all the details of the real world it would seem to be doomed that each theives guild would be synonymous with each other and bland (Just another high level rogue in control of rogue minions).
But for some reason I haven't associated modern day crime syndicates with medieval / renassiance thieves guilds. Crime for both is their forte, and modern day crime organizations are easy to use as a source for information when detailing a thieves guild.
I think, at least.
There exists today the Mafia (I think three types - Italian, Sicilian and American), the Triads (Chinese), Yakuza (Japenese), Drug Cartels (Columbian, Mexican), Biker Gangs (Smaller in scale; Hells Angel as example), and then normal ethnic gangs for each country (Korean street gangs in Hawaii; Yardies in Britain).
But its hard to distinguish a medieval crime guild to be as distinct as the above examples. It's the various ethnicities, specialities in crime (Human trafficking, drugs, extortion ...), and history with the local governing powers and other crime powers. Perhaps the above real world examples would be good to use portions of for use in game (Mafia + Vegas + '60s = Generic Guild + Gambling City) but without all the details of the real world it would seem to be doomed that each theives guild would be synonymous with each other and bland (Just another high level rogue in control of rogue minions).