Right.The quoted section of the DMG makes clear that the ruling has really nothing to do with the text of the ritual. The DM is simply advised to rationalize his decision to the player in terms of the rules, but the real motivation for the call is given clearly in the passage. Now, ironically, many of you are defending this by trying to do the same exact thing!![]()
The DM is making a decision based on nothing to do with the text of the ritual.
This is a good thing. It is also inevitable and necessary.
Look, the rules describe conflict resolution, typically between a player's character and the game world. The rules provide objective criteria for resolving these conflicts.
But the rules don't provide objective criteria for the characteristics of the game world.
So, to use a trite example, the rules might say how easy it is to climb a ten foot brick wall, and how hard it is to climb a twenty foot stone wall. But they don't say whether Lord VoldeMoldy's mansion wall is made of ten feet of brick or twenty feet of stone.
The DM has to decide that. And one of the inevitable (and also necessary) criteria he has to use is which answer will make the best game night. That's metagaming. Its also being a dungeon master.
A more complex example might be something like Boromir's betrayal in Lord of the Rings. There are number of reasons this betrayal happened.
One reason is that Boromir was tempted by the power of the Ring, and lured into darkness. We'll call that the "in game" reason. If Lord of the Rings were an RPG, that should be the reason the DM conveys to the players.
Another reason is that by turning a minor character evil and then killing him off, Tolkien is able to convey the Ring's evil temptations to his readers in a visceral and direct manner. By choosing Boromir, he can also tie in to future plot elements like the reaction of Boromir's brother and father.
If Lord of the Rings were an RPG, that should NOT be the reason the DM conveys to the players.
Its also the "real" reason.
So when the PCs try to scry something and the DM knows that successful scrying would lead to a lousy game, he needs to reach for a reason for Column A, and not a reason from Column B.
I think everyone in this thread knows that, even if they're arguing otherwise or calling that lying.