Jack99
Adventurer
I think it’s better to hide behind the rules than be honest, precisely for the same reason as you claim JW gives the advice. To preserve the plot of the adventure. If I tell a player that his Observe Ritual fails because he would learn something that will ruin my carefully crafted adventure, he will surely know that something is definitely wrong with the person that he is trying to scry. If I on the other hand make it scry someone else or say that the ritual fails due to incorrect description, he will at least be left wondering. As I also said earlier, I would never do such a thing if the player came up with an ironclad description, only if it was vague so that my ruling could be defended in good faith – even if it wasn’t in good faith.Why is it better? Because you can't be honest about how you are conducting the game? I didn't think honesty and integrity were the domain of just one of the DMing styles. The players are people - and in my case my peers. They are not stupid, and they know when I'm lying most of the time (which is something IME chronic liars are not aware of.) They have no business being lured into a game under the pretenses established in the PHB and then lied to. This is not a matter of DMing style, this is a matter of honesty.
I think that lying can be part of being a good DM. One could argue that the most important thing about being a DM is that you ensure your players (and yourself) have a good time. If that means you need to fudge a roll or lie about why a ritual failed, I honestly do not see the problem. Of course, such action necessitates that you both know your players very well, and that you have a good idea about what is the most fun for them. My players know I have done this at times, but no one cares. They know I do it for the good of our game, and they trust me as their DM through 20 years (yes, same group) to make the best calls. If we look back at every incident and examine them carefully, I am sure we would find that some of my calls were the wrong ones. No one is perfect, and I am certainly not about to imply that I am. But thinking that somehow my decisions to lie to my players within the parameters of a game should make me a dishonest person is just… well I really do not see what the two have to do with each other.Well, I think this situation is clearer than you're suggesting, obviously. This isn't about "DMing" exactly or entirely. This is about how you conduct the game as a person, and how you deal with the other people at the table.
Why would you (as a DM) want to hide what you're doing as described in this case? It contradicts pretty much everything that's established as the point of the game in the PHB. Obviously I understand that narrativist DMs, and pretty much every DM, has some interests, hopes, expectations, etc. that they want to see fulfilled in the outcomes of the game. But at what point do you throw out the basic structures of the game, expectations of the players, and even your honesty in order to accomplish this?
This is the relevant part of the ritual. Notice the bolded parts. According to those, a DM who rules (subjective) that your description is either not specific enough or fits someone else, is well within his rights to have the ritual fail or scry on that someone else. I see no changing of pretenses established in the PHB. Since the pretense is that it’s up to the DM to decide if the ritual works correctly.4e PHB page When you perform this ritual said:However, when performing the ritual you must describe your intended subject with sufficient clarity that the ritual unambiguously knows which creature you’re talking about. [/b]This ritual can show you a creature anywhere in the world, but it can’t show you a creature on another plane.
The magic of the ritual interprets your statement of intended subject in the most straightforward way possible. If your description is insufficient to determine a specific creature, the ritual fails and no components are expended. If your statement describes a subject other than the one you intended, the ritual still functions and the components are expended.