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Things that annoy you as a PC


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Players who constantly interfere with the flow of the game.

People who just don't pay attention and ask questions about something that was answered just a few minuites ago.

People who get a preconcived notion on how things should be dispite what the rules say.
 


Zappo said:
I dislike adventures that specify how the players should solve them and award XP accordingly.

I hated this about Necropolis. What I hated much more though was the interminable black-on-grey readout text that told the players what their PCs 'ought' or 'must' or 'should' do next... :(

PS Where did that rolling-eyes smiley go... :mad:
 

Zappo said:
Yeah, but I think that NPC classes are fair game.

yeah, the 23rd lvl commoner in a city of 5000 citizens or more just makes so much sense.

and the 2 11th lvl commoners

and the 4 6th lvl commoners
and the 8 3rd lvl commoners

and the....

after 1st lvl i'm taking lvls in survivability. ;) b/c an Epic Commoner just sucks eggs.
 


:D
The adventure I'm writing (*points at the signature*) has sidebars specifically designed to help the DM not panic in case the PCs do something unexpected. Suggesting how to warp the plot around the PCs without breaking it. I wish certain railroading adventures I played in (*cough*vecnareborn*cough*) had something similar.

Diaglo, commoners with double-digit levels don't make much sense, but then again when I DM everything with double-digit levels is going to have a modicum of back story explaining how he learned so much. What I was thinking about is things like giving a few extra Warrior levels to experienced intelligent monsters, for example. That makes sense. The monsters in the MM are only the most inexperienced adult specimens of their kind, after all.
 

DMs who change the rules midstream because an action I just took (by the rules as written) is "unrealistic", but only if I succeed.

DMs who change rules to hinder tactics that the PCs are having success with. (Like neutering Sneak Attack/Flanking mechanics when we've got two Rogues and no Fighters in the group.)

Anytime a (non-deity) NPC does something that the PCs could not ever do, regardless of what level, spells, or abilities we learn.

Darkvision on all the monstrous races.

Other players who are incapable of separating in-character from out-of-character reasoning.

Handwaving the introduction/acceptance of a new PC because it's a PC (see previous point).
 

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