Things that annoy you as a PC

Saeviomagy said:
You realise that by enforcing "no rewinds", you're forcing people to go look up the rules and make sure everything is perfect before they let the next guy have his turn, right?

Nope...I also have a time limit, looking up things is done between your turns. I think rewinding is stupid, as a DM I don't say "Hey I forgot about that troll's regeneration he's actually still alive!! Lets go back and finish that fight." or "By the way that Dragon that you fought last room did more damage with his breath weapon...sorry Bob but you're actually dead". The reason that I made this house rule is we were having a problem with it at our table. People were bringing up stuff like 10-15 minutes later...."Hey I forgot to add my +2 to bluff beacuse of my persuasive feat, so I would have actually have bluffed my way into the palace!) Or we would be into another person's turn and I would have to back and make changes to hit points or something because somebody would forget about some rule. I think it's rude
 

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Things that DM's do (my DM does these all):

1. All NPCs are much higher level than the PCs.

2. Regardless of whether you're travelling in a dungeon or at clear plain with miles of visibility, the enemies just pop out and attack at most from the distance of 60 feet.

3. Enemies don't talk. Ever. If you capture them, they're Dominated or something. Or if they talk, they don't know anything, even if they should.

4. Enemies never retreat or surrender. Even if the PC's have just slaughtered 49 of 50 Orcs in two rounds (and/or ask the last one to surrender), the last one will fight to the death.

5. DM that doesn't know the rules. Especially spells. My DM tried to use Charm Person like Dominate. And Hide like Invisibility. And Surprised spellcaster has all his protective spells on, and of course the DM doesn't know that Mage Armour and armor don't stack.

6. When you reach X level, all monsters with CR lower than Y disappear. They just gain levels. Here's 10 5th level goblins.

7. When DM doesn't describe places (enough).
PCs: "So there's nothing at the room? Okay we leave."
DM: "No, you haven't checked the locker! (important to plot).
PC's: "What locker? You didn't say anything about a locker."
DM: "Umm..."



Things that PCs or players do:

1. "I don't bother to buy magic items. It's too much of a hassle/They're for wussies. So I've got 50 000 gold pieces in my wagon."

2. Players and their PCs that just hang around, and only do or say anything if other players tell them to. (My sister does this).
 

JesterPoet said:
Anyone, player or GM, who plays RPGs to "win"
Overall I don't run a game to beat my players but I get into the "Winning" mindset during combat so that I use the NPCs/Monsters to their fullest and actually make it a challenge for my players. Only the most stupid monsters are going to just run up and let the PCs hack away at them. If the PC are fighting a Troll and the PC Wizard casts Burning Hands on the Troll, chances are the Troll is going to turn around and beat the bejeezes out of the Wizard using his reach to make sure that the Wizard can't get away without taking some attacks of opportunity. Hell, I'd have the Troll make a grapple attack on the Wizard. If the Wizard is the only PC throwing around Fire the Troll won't worry about the little sword cuts that he might take while choking the life out of the Wizard's scrawny neck.
 

OK, things that P me off as a PC?

GMs who start a campaign with lots of interesting ideas and plenty of plots/sub-plots, only to "have another good idea" after a few sessions and leave us having to think about new characters AGAIN!

While I don't play RPGs to win, per se, I hate it when GMs do.

GMs who think rules/classes/spells/etc. are unbalanced so they fix them, and when you have grown used to the "fix" decide that they require to be "fixed" again. And again.

Players who rag on the other players for "screwing up", only to screw up just as big and just as often.

Players who couldn't turn up to their own funeral on time.

Players who always want to talk to the GM "outside".

Players who refuse to role-play.
OK, I realise that some people are born actors (show-offs) and others have to have their words scripted to buy a newspaper but they could at least make each of their characters different.

Think that's about enough for now.
 

Galeros said:
I started a trend...Im so happy. :)

One thing that annoys me is when the DM does not even know the rules. :mad:

I take a little offense to that. :)
I can say that I don't know EVERY rule. I was doing good with 3E but then WOTC throws 3.5 on me and there are rules changes that you don't find out about until the situation comes up (degrees of cover is one). Luckily I have a great group of players that will politely correct me and state the page number and then we can move on. They also respect if I make a on the spot change because most of the time I'll ask them as a group what they think about the change and let them as a group decide. Back when I was a teenager and played 1E I had the time to read the books cover to cover and learn every nuance of the game but times change.
 

Time spent in combat. If I come to a game (usually we have an average of 5 or 6 players) and have to spend half a session or more on combat, taking away from the interesting role-playing time, I get REALLY bored.

Using the Iconic characters (Drizzt, Elminster, etc). As soon as the first one makes an appearance, I start to mentally prepare myself to leave the session. In EVERY game I've been in where these bad boiz make an appearance, the DM is either clueless about a storyline and is using NPC eye-candy to try to inspire something or other, or they enjoy waving the uber-kewl characters around like an obviously unfamiliar big ... [rooster].

Magic Item Wal-Mart. YAWN. Let me play my character; any game that forces me to load up on more and more magical crap just to survive....might as well be a video game.

No down-time & "My career is an Adventurer!" Give me a freakin break. If we were playing in the late '60s or early '70s, the characters could easily fit in as jobless bums who profit off of scrounging while travelling. For the rest of the world, people have (*gasp*) JOBS. Occupations. Social Stations.
 

I also hate DMs that like to start the campaign with the PCs already in the middle of some mission/quest/whatever, without telling the players in advance. "Well of course I didn't buy torches, rope, rations and water, I assumed I would be starting in some kind of city, not in the underdark! Or is adventuring gear on the everyday shopping list for most normal people?"
Cbas10 said:
Time spent in combat. If I come to a game (usually we have an average of 5 or 6 players) and have to spend half a session or more on combat, taking away from the interesting role-playing time, I get REALLY bored.
Combat - and mechanic-heavy situations in general are the opposite of roleplaying only if you let it be so. In combat, your friends are in danger. People die. You can die. You have to kill someone. In my experience, there is lots of great roleplaying to be done in a good fight.
 

Mercule said:
Anytime a (non-deity) NPC does something that the PCs could not ever do, regardless of what level, spells, or abilities we learn.
Check. A DM wanted to annoy us with a thief, who then got away. He "just let himself fall back into the open window". No initiative rolled, nothing. Even though my (Dex 19) Ranger had his bow aimed at him and would only have to let go.

The DM didn't even bother to make a token die roll and fix the result...

Other players who are incapable of separating in-character from out-of-character reasoning.
It's worse if you make out-of-character jokes and he considers them to be in-character, and starts attacking. Or you have some argument with him and he takes it into the game.

Example: The player I talk about was a sorcerer, and we also had a wizard in the party. DM describes a bunch of enemies coming over a hill, and the two spell-slingers decide to toast them with a fireball each. They toss, the other burn, DM gives out XP - for the two of them only.
I pointed out that we travel as party, and should get xp as party. We might not have made a single point of damage, but if one of them survived, we others would have to soak the blows so the arcanists can keep on firing away. The DM agreed, the wizard agreed, everyone else agreed. Except the player with the sorcerer. And directly after that, his sorcerer started to make comments to another character about my ninja: "he has to hide and attack cowardly". I make a listen check and say "I think I heard that". And he practically flips out: "You can't make rolls unless the DM says so."
Normally, I'm flat against in-fighting in the party, but another word or action from that idiot and I would have blurred the line of in-and-out too - by shoving two ninja-tos (coated with wyvern poison for this occasion) up his spine. (It wasn't the first time he did something like that.
Handwaving the introduction/acceptance of a new PC because it's a PC (see previous point).
It isn't not that bad. Just not very realistic and inventive. There are always ways for the DM to help this along.
Galeros said:
One thing that annoys me is when the DM does not even know the rules. :mad:
It's worse when the players will get the disadvantage for that.
kamosa said:
GM's taking away powers and abilities from characters in mid game simply because they interfere with their carefully crafted plot. Ex: no flying, no sneaking, no turning.
It's even worse if he doesn't even explain it.
Players that are constantly losing the character sheet and are chronically late or no shows to games.
We have plenty of them. I hate it. There are some people who only show up if the weather is not good enough for a day at the lake.

Other things I don't like:

Screwing the Campaign Setting we play in up big time. Okay, I'm a little overzealous sometimes, but a plot where teh Red Wizards and the City of Shade (and, as a sidenote, the Cult of the Dragon) ally to back up Cormyr in a war against Sembia (which is backed by the Zhent) is way out there.

Ignoring every skill that is keyed to Cha (and using Charisma only to determine how big the breasts or tonkers of people are). So the fighter has Cha 7 and not a rank in Diplomacy, but he can talk the king into letting him marry his daughter and give his throne as dowry.

Rollplaying all the way. Thinks like "I got a 52 on my Diplomacy check, this should turn the unfriendly king into helpful, and now he has to give me the hand of his daughter and the throne as dowry. The idiot". This is linked to the one above - I hate either extreme: either they are min/maxing or don't bother about actually talkin in character

People who think that in an evil party, you have to scheme and steal and backstab all the time, even against the other players.

Players who choose some aspects of their character only because of the power gain, but don't roleplay them. That's the wizard who takes one level in cleric (Selune, goddess of moon and enemy of Shar, the goddess of Night and Shadows) to be able to use heal scrolls, but uses shadowwalk as his favouritve mode of transport. Or lets his dwarven cleric be Lawful so he can play that overpowered warpriest of some lawful god, but then behaves worse than a cn kender rogue.

Prejudices like "halfling = rogue", and, especialla "rogue = thief" - "he has a level of rogue, I don't trust him, he will steal my stuff." I really liked how they renamed the thief class.

People who refuse to play 3e because "you can play non-human paladines". As if they are forced to play a half-orc paladin with Cha 6 now.

DM's who introduce rules that are only usable by non-PC's.

DM's who give out next to no treasure, and if they do, it's something noone in the party has any use for.

DM's who take away the most powerful abilities of the players, without any chance for them to regain it. It is one thing to let the main villain (a cleric) cast spell immunity against destruction, disintegrate and chain lightning, if these are the favourite spells of the PC's (and the villain had been informed and warned), but giving her an item that makes her immune to that is pretty rude. (You can dispell the protection - if you have no dispel magic or greater dispel magic, it's your problem - but you can't dispel an item - when you don't even know which one it is)
 

Its respect, a lack there of a the table whether by Player or GM, treat everyone the way you want to be treated. Don't bad mouth people, don't threaten them, don't talk about them behind thier backs, this is suppose to be fun and its not fun for the people getting disrespected.

We all do it on some level or other, whether we know it or not.

This last one is for my GM- Long rants about how hard/difficult a campaign is, when the GM thinks the PCs are fully capable of handling the situation, while the Players do not.

I have done more then once, its disrespectful of his campaign, its just hard not to see how screwed we are and not say something about it.

Sorry dude, its rude of me, and very disrespectful, I will try to stop.
 


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