Thing's That Can Make a Role Play Go Bad

Neblan

First Post
Hey

Im woundering what you think could/ or has made a role play go really bad.

I think a role play could go really bad when your DM sudenly makes male NPCs chat you up in an Inn while drinking ale.

PS: I hope i got the right fourm
 

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I seriously disagree. What's the problem with roleplaying and having NPCs making a move on your character?

One of the funniest and most enjoyable sessions in my last campaign involved the PCs meeting a very friendly vampiress who was opposed to the BBEG vampire mage they were fighting. Not only did she give them a lot of information, but she very consistently and openly hit on the handsome young party paladin. The paladin (in-character) gritted his teeth and tried to be really polite and the player (OOC) had his mouth hanging open in shock at her double entendres. The other PCs and their players were extremely amused and played along with it. There was a lot of good roleplaying and fun was had by all.

Maybe I should post the writeup for that session sometime.
 

Overly derivitive characters really destroy role playing, mainly because they're hard to take seriously in-campaign. Especially when they're derivative of like three or four characters and are rather shameless about it.

For instance, I had someone in my last WoD game that wanted to play a hunter who was the grand daughter of Van Helsing that had Hellboy's gun (complete with special ammunition) and was part of this Buffy the Vampire Slayer like prophecy.

The Van Helsing thing I coulda worked with. The prophecy even I could have worked with. But she wanted to tie all three together. In the end, I let her go with the Van Helsing concept, told her to just use a heavy pistol and that there may or may not be some prophecy about her but she wouldn't know.

However, she (her character) was completely insane. Started blabbering all this stuff about vampires and pulling out high-caliber handguns at completely inappropriate times (the other PCs knew nothing..or very little...about the occult and certainly had never met any real vampires). She came pretty close to getting arrested by the SWAT officer that was in the group more than once; and would have gotten arrested had the situation not been what it was.

And then there was the guy that wanted to play the detective named Gabriel Knight....
 

That post's just anti-gay trolling.

Might just as well say your roleplaying is cramped when the GM has some blackskinned NPCs dare talk to you.

Hope this sort of thing gets closed quickly.
 

Zweischneid said:
That post's just anti-gay trolling.

Might just as well say your roleplaying is cramped when the GM has some blackskinned NPCs dare talk to you.

Hope this sort of thing gets closed quickly.

I wouldn't say that. Some people might just find that sort of thing a little odd to act out, which would kill the roleplaying mood pretty quickly - thus the topic.

--Impeesa--
 

Zweischneid said:
That post's just anti-gay trolling.

Might just as well say your roleplaying is cramped when the GM has some blackskinned NPCs dare talk to you.

Hope this sort of thing gets closed quickly.

I really think that you're reading too deeply into this, as well as setting up a strawman argument by throwing in the race card. Neblan's post is a perfectly legitimate one, as inappropriate in-character flirtations can definately kill the mood of an RPG sessions.

Oh, and just a heads up: the mods around here don't appreciate it much when posters accuse each other of trolling.
 

Players & GMs who (1) can't or (2) won't roleplay out interactions in-character can make the game go bad for me; eg the CHA 18 swashbuckler played by the CHA 3 social reject, or the player who just refuses to phrase anything first-person. A world that clearly makes no sense; a GM who doesn't understand the way the system works (eg that in a no-magic-items game Clerics dominate and Fighters are worthless). One pet peeve as GM is players who resent other players getting 1-1 time with the GM to advance their political machinations and so insist on getting equal private time themselves, which they then use to talk interminably with NPCs about stuff that goes nowhere, wasting my valuable time & boring me (and the NPC) to tears.

I think #1 though is definitely players who cringe when my NPCs try to engage them in conversation.
 

A couple of things happened in the last long term game I played in to make it go bad. I played a dwarf with a "thing" for female elves. I never expected my character to hook up with one, but it would be fun to roleplay. The DM had us run into only ONE female elf in the 3 years of playing.
The other thing that happened, same game. We were sent to track down a mcguffin. We found it, we then learn we had to destroy it as to not let it fall into evil hands. We started to toss around ideas on best way to do it. Every time the DM just said "that won't work". We had to do some research into how to get rid of it. We found out what we had to do, we finally bring it to where it has to go and try to destroy it, but nothing happened to it. :confused:
If the DM wanted the thing to come back to haunt us at a later time, he should have just had us try one of the other things that was not going to work. He should not have had us do all this research in game to figure out how to destroy the thing, spend 75% of the campigin trying to do it, and not having it work after he told us in game it would work.
 

I find when a player wants to have a serious moment, like finding out an ancient truth or lamenting over the death of a friend, it puts a real cramp in the style when another player makes some joke and disrupts the situation or when another player immediately jumps up and wants to check the score of the baseball game (or something equally as distracting or mood killing).

As far as the post being anti-gay or reading some racist comments into it, I'm not exactly sure where you are getting that . . .
 

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