the Jester
Legend
Bear in mind that, aside from the opening, there isn't a really set order to the adventure.
I don't see this claim in points 5 and 6 of the OP. If this was the point, it is indeed a simple matter of taste, and I shouldn't have answered it.
Game starts in just under 2 hours!
Anyone know how some monsters get +4 to their attack roll like goblins? If their Str mod is -1, I was assuming the scimitar attack roll would be d20-1, but it's d20+4. Where is the +4 coming from? Just arbitrary? Shortbow could make sense. +2 from dex, +2 from dex proficiency (although it doesn't say).
There's a bunch of stuff that ties into the Adventurer's League OP program (where you can join factions) and possibly Tyranny of Dragons as well.
8) A 16th level Young Green Dragon in a 1 to 5 level module.
Ok, I get the entire organic old school you can run into anything concept. I don't necessarily agree with it 100%, but I get it.
But the PCs will probably be around level 3 at this point. 5 3rd level PCs against a 16th level Dragon??? Seriously?
And there is no mention in the text at all for new DMs (or even experienced DMs) that this should not be a fight. It should be diplomacy. There are indications in the text that this should be a fight. WT? The Dragon can just fly above the encounter and breathe on these PCs until some die and the rest run away. With a set of bad saves, it could kill or knock out all of the PCs in round one with its breath weapon. And it will typically save against nearly every spell the PCs can throw at it.
Why doesn't this Dragon notice the PCs from a mile away with all of their fighting and such with a passive perception of 17 in an empty tower with arrow slits in an empty village? Two of the other battles are in dilapidated buildings, 60 feet away. He only hears them if they make noise in the cottage? WT?
I have to give this one a F+ at best. Yikes!