D&D 5E Things that probably won't happen, but man would it be cool if they did!

It isn't so much that it couldn't be put into FR, but rather that WotC is on such a FR kick and it would annoy me if they redid it to be in the FR rather than in Greyhawk. The above post about slapping a goose was to display my annoyance at such a possible outcome. This is coming from someone who actually appreciates the FR too.

Why would it annoy you, though? It's not like Against the Giants really engages with Oerth is some meaningful and interesting way. I could see being annoyed if it was some adventure that was truly about some part of Oerth, but that adventure is not Against the Giants. I ran the 2E version in the 2E FR, and I'm pretty sure the adventure even had guidelines for setting it in the FR, and they required barely any changes at all.

Personally I'm praying that they don't do a 5E Against the Giants because, well, really, it's been re-done so very many times that it's getting kind of old. If they did, though, it should default to FR with options for GH and other settings.

A full 5E re-write of Dragon Mountain, particularly completely re-doing the whole (kinda crummy except for the DiTerlizzi art) bit before the Mountain would be awesome, and could show off some of 5E's areas in which it is actually superior to both 3E and 4E (better handling of complex NPCs than 3E, better handling of large groups of monsters than 4E, for example). Or a new Undermountain.
 

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DM Howard

Explorer
Why would it annoy you, though? It's not like Against the Giants really engages with Oerth is some meaningful and interesting way. I could see being annoyed if it was some adventure that was truly about some part of Oerth, but that adventure is not Against the Giants. I ran the 2E version in the 2E FR, and I'm pretty sure the adventure even had guidelines for setting it in the FR, and they required barely any changes at all.

Primarily out of annoyance at WotC's utter focus on FR, especially as of late. I understand that FR is the flagship setting for D&D but they don't need to shove it down my throat. I actually really enjoy FR, or used to at any rate, however it has become very tiresome with so much focus on. Sure the adventure is super easy to adapt to FR, goes for most adventures, but that doesn't mean it should be defaulted to FR. It may not make any sense, but there it is.
 

Lanefan

Victoria Rules
A full 5E re-write of Dragon Mountain, particularly completely re-doing the whole (kinda crummy except for the DiTerlizzi art) bit before the Mountain would be awesome, and could show off some of 5E's areas in which it is actually superior to both 3E and 4E (better handling of complex NPCs than 3E, better handling of large groups of monsters than 4E, for example). Or a new Undermountain.
Now these - 5e versions of Dragon Mountain and Undermountain - would both rock. And they could easily be made setting-neutral...

Lanefan
 

TarionzCousin

Second Most Angelic Devil Ever
The WotC / D&D website reorganized so that every article from the 3E era, 4E era, and 5E era could be easily reached, searched, catalogued and formatted. So you can pull up *all* the maps they have on file for example. Or every free module they have in their system can be organized by level and easily searched, regardless of edition. Or every article written by a specific author or on a specific topic can be pulled up from every era.

They have thousands of pages of text they have written over the last 15 years buried in their archives. Make it all easily searchable and easily used.
I would pay to have access to this--real gold, too. Not that fake gold stuff they give you at carnivals. B-)
 

I know this thread is for “pie in the sky”-type requests, but I’m keeping my request in the “doable” category.

What I’d like is for Dungeon Magazine and Dragon Magazine to continue, but actually get compiled into monthly PDF “magazines”. This was what WotC promised would happen when they originally announced Dungeon Magazine and Dragon Magazine were going digital but, as far as I’m aware, they never followed through on this promise.

I’d love to see the mags return to a hard-copy format, but that’s just not going to happen.
 



Plaguescarred

D&D Playtester for WoTC since 2012
To have the Adventurer's League D&D Expeditions Organized Play allow digitally delivered adventures for stores and conventions also available to public for home games like LFR did, so we can participate trough home and online gaming!! #Roll20
 

A Third Golden Age. Seventh Edition. A Cooperative League of Gaming Superfriends.

59. For the DMG to include a very succinct publishing history, overview, listing, and small world map of all the D&D Worlds, including the obscure ones such as Birthright, Pelinore, Jakandor, and Council of Wyrms, so that the next generation would have some chance of connecting with those. These would also serve as 'campaign models'. The lesser-known worlds would only be a short paragraph, with a tiny photograph of their world map.
60. Each D&D World is reset to their 'classic' date, and all previously published D&D adventures, from all editions, and from all worlds, are expected to be mixed and matched and adapted for use by each DM (with clear guidance for changing names and other fluff, and changing certain monsters and geographic features, to match the essential qualities and map of each setting)...so that D&D is again an adventure-driven experience. (For example, officially, some Mystara adventures took place a decade before, or a century after, the classic date of 1000 AC. That 'traditional timeline' would still continue to exist, but in the rebooted Mystara, any and all adventures from any and all editions and settings would be 'expected' to serve as adventuring material in the here and now. Several semi-official localizations could be given for each adventure.)
61. So as to instill the principle that each gaming group's version of a WotC setting is an alternate timeline, WotC officially recognizes a few key 'enthusiast versions' of each of the published worlds as parallel worlds. For example, "The GAZF D&D World of Mystara" and "The grodog's D&D World of Greyhawk". Having recognized other timelines, the "WotC D&D Worlds" would be then conceptually freed up to follow their own path which is different from the existing enthusiast timelines and amateur lore.
62. BX1: The Islandia Campaign, a mini-setting by John Wheeler, is published after all. TSR had agreed to release it as as a BECMI D&D sourcebook, and announced it, but it was cancelled. Here's the Acaeum article. Here's my interview with one of the players from Wheeler's home campaign. And my interview with D&D product manager Bruce Heard, where he says: "Islandia was never actually written as a product. This was a proposal submitted by outside people that a well-meaning in-house manager decided to summarily dump into Mystara since it didn't fit anywhere in the AD&D worlds (none of the AD&D product managers really wanted it so I got it instead, gee thanks)... and, following some major foot-dragging, the pesky proposal went away. As such it was never really incorporated into the Mystara world."
Islandia.png

63. The slated, but cancelled Hackmaster comedic versions of each D&D world are released, such as Jame Mishler's HackWurld of Mystaros. Here's my interview with the author, James Mishler.
64. The Zeitgeist-licensed Blackmoor books are released at D&D Classics. (BTW, thanks to the WotC crew for making the D&D Classics site possible.)
65. The official 'enthusiast sites' (Burnt World of Athas, Vaults of Pandius, Birthright.net, Dragonlance Nexus) are prominently linked from the WotC website. They used to be there, but now I don't see them anymore. The official Spelljammer (Beyond the Moons) and Planescape (Planewalker) sites appear to be defunct. The excellent Secrets of the Kargatane, the first 'official fan site' is now only in archive mode.
66. The WotC-designated 'enthusiast logos' from Jim Butler's day are dusted off and offered at the WotC site. And WotC facilitates another amateur logo contest for each world, so that we have two to choose from.
67. All issues of Imagine Magazine (the TSR UK magazine) are made available at D&D Classics. That would make the evocative British-flavored D&D World of Pelinore available for a new generation.
68. The really old and rare D&D books, such as Palace of the Vampire Queen, are released either at D&D Classics (if the IP is owned by WotC) or by a third-party publisher, both in original form, and updated for 5th edition.
69. All issues of Dragon, Dungeon, and Polyhedron are made available.
70. WotC seeks out 1970s and early 1980s-era gamers and game companies, and commissions a series of campaign models, but with 5e under the hood. There could be a single volume which contains an overview and world map for several settings. Same for homebrew worlds of authors which were glimpsed in the 'generic' Dungeon magazine adventures. Here's a list of early D&D or D&D-influential worlds:

  • 1. Aquaria (Mentzer)
  • 2. Arduin (Hargraves)
  • 3. Barsoom (as part of the Greyhawk campaign; not for Warriors of Mars, which was not a RPG)
  • 4. Blackmoor (Arneson)(Temple of the Frog and the First Fantasy Campaign)
  • 5. Edwyr - (Blacow) (co editor of TWH, author of the fourfold way classification of gamers)
  • 6. Forgotten Realms (Greenwood)
  • 7. Glorantha (Stafford)(initially more D&D-like?)
  • 8. Gorree - Mark Swanson (co editor of TWH)
  • 9. Greyhawk (Gygax)(quasi-published as part of C&C's Great Kingdom uber-setting, as well as referred to and partially described in modules, magazines, and the core D&D rules themselves)
  • 10. Holmes Original Campaign (Holmes)
  • 11. Kalibruhn (Kuntz)
  • 12. Known World (Mentzer & Shick). Unlike the later "Mystara" conception, "Urt" of the BECMI boxed sets wasn't hollow, had a different political map (as seen in the Masters Set), and was the same size of Earth, and set in Earth's Jurassic prehistory.
  • 13. Lendore Isles (Lakofka)
  • 14. Middle Earth (often imitated, obliquely referenced in the original core rulebooks, and originally used by Bledsaw before Wilderlands)
  • 15. Midkemia (Feist)
  • 16. Minaria (a board game, but with its own campaign setting easily used in D&D)
  • 17. "mythic Earth" (the real world with magic added to it, which many people essentially did and Chivalry & Sorcery officially did)
  • 18. Rythlondar (VanDeGraaf and Scensny)
  • 19. Tekumel (Barker)(not D&D, but its rules are heavily influenced by D&D)
  • 20. Toricandra (Jeff Grubb)
  • 21. Trollworld (St. Andre)(not D&D, but its rules are heavily influenced by D&D)
  • 22. Warden (Ward)(not D&D, but it had cross-overs with D&D characters)
  • 23. Wilderlands (Bledsaw)(all Judges Guild products). James Mishler's "Wilderlands of High Adventure" is an alternate version of the "Wilderlands of High Fantasy".
  • 24. Star Strands (Steven Marsh)
71. WotC pays the Gygax Estate for unfettered access, and hires Eric Mona and the grodog to compile all of Gygax's campaign notes, and the notes and recollections of his players, and publishes a coherent, thoroughly Gygaxian re-boot of Greyhawk called "Gary Gygax's D&D World of Greyhawk". The 'traditional timeline' as seen in actual TSR and WotC Greyhawk products would continue to exist, but GGWoG would be its own Parallel Greyhawk timeline.
72. If WotC (Hasbro) won't do these 72 things, then Paizo, Green Ronin, Malhavoc, Pelgrane, Ryan Dancey, Morrus, and an international consortium of past and present D&D authors and artists unite as a worker-owned co-operative which is authentically devoted to the love of the game. This "Mondragon of Roleplaying" enacts as much of our Pie-in-the-Sky list as can be accomplished without access to the D&D brand...and more. If 5e remains closed-sourced, the Co-op simply leaps over 5e (and 6e) and issues its own ultra-D&D which distills Pathfinder, 13th Age, and other D&D offshoots into a sort of "D&D Seventh Edition". The market access of Paizo, the business acumen of Dancey (who loves the game), and the combined efforts of dozens or hundreds of rpg luminaries (from the 70s, 80s, 90s, 2000s, and today) makes for a third Golden Age of roleplay (the 70s/early 80s being the first golden age, and the 3e/d20 era being the second). Gaming is offered as a freely-given cultural service. Like 'gaming monastics' or a 'gaming family', the authors and artists put all the money they receive from their work (such as sales and kickstarters and donations) into a pot, and receive a basic dignified income, like these Duke grad students have recently done (and which me and my friends have done for the past couple years--we're the Columbia CommonWealth). The creators would receive their daily bread so that they are freed up to do what they do best--make rpg games and rpg art and rpg-related novels and organize rpg cultural events. When, in 20 years, the darkish corporatist bent has continued to run D&D into the ground so that it's no longer a profit for Hasbro, this "Community Supported Gaming" co-operative buys the D&D IP outright. The laid-off WotC workers would be welcome to join the co-operative.
 
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GX.Sigma

Adventurer
What I’d like is for Dungeon Magazine and Dragon Magazine to continue, but actually get compiled into monthly PDF “magazines”. This was what WotC promised would happen when they originally announced Dungeon Magazine and Dragon Magazine were going digital but, as far as I’m aware, they never followed through on this promise.
As far as I know, they did exactly this for (most of?) the last year of the magazines. Or is that not what you meant?
 

Boarstorm

First Post
Now these - 5e versions of Dragon Mountain and Undermountain - would both rock. And they could easily be made setting-neutral...

Lanefan

Heh, I should hope so -- at least on the Dragon Mountain front, considering that the whole premise of the adventure was a plane-hopping (and therefore setting-neutral) mountain.

Undermountain, of course, has some pretty strong ties to FR and Waterdeep, but it wouldn't be too hard to file off the edges.
 

As far as I know, they did exactly this for (most of?) the last year of the magazines. Or is that not what you meant?

It is likely that you are correct. I didn't switch over to 4E (but will switch to 5E) so, after about a year or so of the articles not being compiled into PDF magazines I simply stopped following along to see if they'd kept their promise.
 


Echohawk

Shirokinukatsukami fan
It is likely that you are correct. I didn't switch over to 4E (but will switch to 5E) so, after about a year or so of the articles not being compiled into PDF magazines I simply stopped following along to see if they'd kept their promise.
GX.Sigma is indeed correct. From January 2010 through to September 2012, only individual articles were released, but from October 2012 they began releasing compiled PDFs again. Dragon 395-415 and Dungeon 186-206 are the issues without compiled versions. My D&D PDF Collector's Guide contains links to the compiled issues (where they exist) or the individual articles (where that's all there is) for anyone wanting to systematically download all of the DDI magazine content.
 




Echohawk

Shirokinukatsukami fan
72) all the monsters from all the settings from every edition, updated to 5e and publicated in a single HUGE volume.
My best guess is that there are a bit more than 9,000 D&D creatures, depending on how you count them but equating to roughly that many stat blocks.

Assuming you settle for four monsters on a page, which would be pretty cramped, you'd need a book with 2,250 pages to cover everything. The widest monster book on my shelf at the moments appears to be The Tome of Horrors Complete, which is 5cm wide, and has 800 pages.

At four monsters per page, you're looking at a book 15cm (6 inches) thick. If you wanted to dedicate a full page to each creature, your book would be about 60cm (24 inches) thick. That's roughly twice the width of The Complete Miss Marple, which, as far as I can tell, is currently the world's thickest book.

If they did make such a book, I'd probably buy one.
 

wwanno

First Post
At four monsters per page, you're looking at a book 15cm (6 inches) thick. If you wanted to dedicate a full page to each creature, your book would be about 60cm (24 inches) thick. That's roughly twice the width of The Complete Miss Marple, which, as far as I can tell, is currently the world's thickest book.

If they did make such a book, I'd probably buy one.

I want it. I would buy it. And I don't mean "I want it in a single tome".
I see it as a tool to play old 1-2-3-4e adventures.
1)The only important things would be:
- Every single monster ever created.
- creatures ordered by name.
2) some nice add-on would be
- Appendix with index of past adventures listing all creatures appearing in each one
- maybe collector binder format (I don't know if I explained myself well - sorry for my English - I mean like the one of 2e, where you could add "sheets" with new monsters)



I hate when I can't figure where monsters are (mm1 or fiend folio? No wait, it was in the eberron monster manual! Or it was some adventure appendix? Nevermind I will create my version of this creature)
 

You know what I want most?

A new D&D setting that blows my mind and gets me excited about running it.

It doesn't have to be "classic D&D" or "include all the monsters", just suitable for use with the bulk of D&D's rules, classes, races - if some or even many are excluded, that's fine!

I don't really care about any of the specifics, in fact, other than that it blows my mind and makes me really excited about running it - the thing about most of the settings I've been most impressed with and found most usable is that, actually, I hadn't thought of that beforehand.

The only thing tying together settings that made me go "Whoa, I want to run that!" is that virtually all of them were created by people with real vision, and knowledge of stuff like philosophy, world history outside of the Classical Era and the Middle Ages/Renaissance and mysticism, not just classic SF & Fantasy novels or the like, so I mean, that's something that's likely to be associated with anything that awesome.

I think it's really unlikely we'll see such a thing, because it would be inherently very risky to do right - requiring significant amounts of high-quality art, maps, full-colour and so on, and anything which has an opinion or an attitude or a point-of-view will piss some people off* (and my mind has never been blown by something that didn't), limiting the audience (really, though, I think not having that also limits the audience, because people don't get excited or interested as much).

Eberron wasn't far off, I note - a very high-quality setting and something of a point-of-view with it's "pulp" deal, but it ended up feeling a little designed-by-committee (even though it totally wasn't) and shorn of sharp corners for reasons I can't quite place. And that's my major fear here - that if we do get a new, exciting-seeming setting, it'll play it a little too safe, too conservative (not politically), too "normal", because WotC want to hit the broadest possible audience.

* = Absolutely goes for me too - some OSR stuff has a real, consistent, point-of-view that I don't vibe with, but I respect the hell out of it because it has an actual position, an actual style, an actual approach (LotFP, for example - I don't want to run or play that, despite owning some of it, but I like that it knows what it wants and how it wants to present it's world and so on).
 

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