Sadras
Legend
Clerics get a +10 attack bonus from channel divinity at level 2, which seems to go against that design goal too. This boost is in a very targeted manner. Takes 12 seconds of doing nothing, only lasts for a single action, only applies to feats of strength. Getting a really high result doesn't really break the game, certainly not in the way that Wish or Trap the Soul or Teleport or any number of other effects do.
Fair enough. I would suggest giving it a limitation between Short Rests of suffer Level of Fatigue for each overuse.
Which is why I said "until level 5", which is when they get their extra attack which works super well with action surge and literally doubles their damage output. Since this boost would only apply at most once a round whether they hit once or eight times, it basically just smooths things out so that the fighter doesn't have to wait till level 5 to start being the best at simple fighting.
Cool. Personally our group would not use it, mostly due the fact that we play with a capped HD (similar to E6) so its not 100% playtest packet. We have been thinking about swopping out Damage on a Miss (DOAM) in the Two-Hander Style in favour of something like this - so it would not apply once per round per your example.
For the record we level extremely slowly (characters get other benefits though) and no one has even opted for the Two-Hander Style.
To boost the Fighter class - we gave him an additional fighting style. Players like it. For the Barbarian we stole 1-2 ideas from the Conan RPG, as in Improvise: Mundane items and equipment are treated as weapons in the Barbarian's hands. Similar stuff for the other classes.
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