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D&D 5E Things that the non-magical Fighter could do

The obvious two:

1: The "Fighter's Counterspell" - i.e. a thrown dagger though the back of the throat. A fighter may make a ranged attack of opportunity against any spellcaster that starts casting a spell in range of the weapon they are currently holding. If they hit, cancel the spell.

2: Skilled massacre: 1 attack/level/round against people who are not explicitly skilled with weapons or natural attacks (as it used to be against level 0 characters)
 

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Not only is your grammar there somewhat impenetrable, but assuming you're saying what you appear to be saying, the simple answer is: No, it isn't.

I can't think of a single class system in the entire history of RPGs that you can say that about without some immediate contradictions appearing. Even with early D&D, with stuff like Climb Walls, there was an assumption that all classes could do it, just that Rogues were better.

No, the assumption was anyone could climb slopes, but there were walls that only a Thief could attempt to scale. In fact, no Thief less than 6th level could ever hope to climb a slippery wall -- even one rough with projections and ledges. And some walls even the best Thief can't hope to succeed against (very smooth/slippery I'm looking at you).
 

The obvious two:

1: The "Fighter's Counterspell" - i.e. a thrown dagger though the back of the throat. A fighter may make a ranged attack of opportunity against any spellcaster that starts casting a spell in range of the weapon they are currently holding. If they hit, cancel the spell.

2: Skilled massacre: 1 attack/level/round against people who are not explicitly skilled with weapons or natural attacks (as it used to be against level 0 characters)

Making a Fighter effectively "auto-ready" for common things like opposing spell casters is a good idea for additional tactical control.

Along the same lines giving the Fighter class the ability to size up unknown foes "Of the three men who entered, all have the look of adventurers. One looks like he is a veteran, probably a Fighter with a BAB between 3 and 4 and most comfortable with sword and board. One looks more comfortable behind a desk likely a Wizard BAB no more than 1. The third is harder to read, probably a Rogue or Ranger BAB around 2".
 

I would think the most obvious thing would be death. If you're not going to change hit points, at least give us a way around them.

Small area damage for sweeping weapon attacks is another interesting possibility.
 

1: The "Fighter's Counterspell" - i.e. a thrown dagger though the back of the throat. A fighter may make a ranged attack of opportunity against any spellcaster that starts casting a spell in range of the weapon they are currently holding. If they hit, cancel the spell.

I like this. Maybe I'm just too enamored of combat superiority dice, but I'd like it as.

Martial Silence
You throw a dagger to stop your target from casting a spell. As a reaction roll one superiority die. If the number rolled is equal to or greater than the target’s Intelligence modifier, the target caster fails to cast, but does not lose, her spell. She also takes damage equal to the roll.

Something like that. Again. I'm probably leaning too heavily on one mechanic, but I like the mechanic. :)

Thaumaturge.
 

Martial Silence
You throw a dagger to stop your target from casting a spell. As a reaction roll one superiority die. If the number rolled is equal to or greater than the target’s Intelligence modifier, the target caster fails to cast, but does not lose, her spell. She also takes damage equal to the roll.

That's pretty sweet. I could definitely use that for some sort of Witch-Hunter NPC.
 

So the Fighter kills the Bard and takes his stuff? No other class can offer inspiring leadership? I'd prefer to see that left open for all classes, actually.

Agreed. Many ideas posted here are best handled as a Feats, we have strayed so far and so badly, including myself.

The examples given were not of unit inspiration but covered corps and armies. Up until 4e, unit inspiration was handled by the casters (typically cleric and bard), and Charisma modifiers available to all character types. Army inspiration was the sole province of Charisma when it was handled at all.
Did Montgomery fight on the front-line in WWII? Did Patton? It is certainly not the typical place for army commanders to appear.
He certainly could be fluffed as a battle-leader type. I've seen several Bard battle-leaders over the decades.

But just picking at your example - you are attributing the skill to leaders (not necessarily fighters) of modern war-times when in fact you should be utilising actual fighter generals to those of the "mid-evil" ages and prior those times.

But to reiterate what you have said, most of the ideas posted here on this thread should be open to all classes.
 


Agreed. Many ideas posted here are best handled as a Feats, we have strayed so far and so badly, including myself.



But just picking at your example - you are attributing the skill to leaders (not necessarily fighters) of modern war-times when in fact you should be utilising actual fighter generals to those of the "mid-evil" ages and prior those times.

But to reiterate what you have said, most of the ideas posted here on this thread should be open to all classes.

I was using the examples provided in the post to which I first replied.
 

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