ExploderWizard
Hero
You know, having just got back from a two-day business excellence conference, the real perversity of it just struck me: normally, adapting good practices from successful companies is considered a good thing.
If the adaptation resulted in what you believe to be negative consequences, then state what you think the negative consequences are. Why is there such a pervasive perception that similarity is bad?
The WOW formula for success is simple in concept. As a lot of failed projects have proven, success in one medium does not automatically guarantee the same success in another. I don't have any data but I am willing to go out on a limb and say that PnP game products based on the WOW IP are not topping the charts in sales.
I like playing WOW. It is a source of fairly cheap always available entertainment. I would not really be interested in running a WOW like game on the tabletop. I play roleplaying games to satisfy different needs than those provided by WOW so an attempt to duplicate the experience would start with epic fail and only get worse from there.
I play roleplaying games to experience face to face interaction with my friends. Sometime we play WOW together also but the experience isn't the same. The fun is found partially because the experience is unlike that of a video game. Trying to make an rpg play more like a videogame (even a really fun one I enjoy) is not the way to go.
PnP games cannot compete with the videogame medium in the instant gratification fun contest. It is a losing battle. The PnP market is much smaller than the videogame market and thats just the way it is. Trying to pry a die hard video gamer away from the computer or console with some books and dice isn't going to work. There is a reason only mainstream movies with broad appeal get large distributions and smaller indie films only play in art houses.
I understand the desire for companies to get a slice of the MMO revenue pie any way they can. The way to do that is to produce another such game and make it better than the competition. D&D is popular as a brand because people like the game. Changing the nature of the game changes the brand.
So good practices are sometimes product type specific.
