So I'm planning to run some newbies through a dungeon, but some of the advice I've received is "not just combat - teach them to roleplay".
Which is a good point. But, it's a little more of a challenge to come up with something hanging out in a dungeon full of monsters that you want the PCs to talk to.
What kind of thing would want to chat with a bunch of armored guys bursting in with weapons drawn? That doesn't naturally lend itself to "Hey let's talk" - the standard 'kick in the door' PC behavior, it's more reasonable to think it would kick in a dungeon-inhabitant's fight-or-flight response. Criminals typically don't try to reason with SWAT until they are on the ground, cuffed (i.e. surrendered), not while SWAT is bursting through the door.
This depends on your group of course, as your guys may go into every room with a smile and an olive branch. But let's talk about "a typical dungeon/adventure".
This leaves me to think that the easiest way to drop talking-NPCs into a dungeon is either 1) victims (someone being held against their will by the inhabitantsl), 2) Something that can't be attacked (a talking statue, something trapped in a mirror, etc) or 3) something so powerful that attacking is unnecessary. However, #3 leaves a bad taste in my mouth.
How do you set up potential RP arrangements in dungeons?
Which is a good point. But, it's a little more of a challenge to come up with something hanging out in a dungeon full of monsters that you want the PCs to talk to.
What kind of thing would want to chat with a bunch of armored guys bursting in with weapons drawn? That doesn't naturally lend itself to "Hey let's talk" - the standard 'kick in the door' PC behavior, it's more reasonable to think it would kick in a dungeon-inhabitant's fight-or-flight response. Criminals typically don't try to reason with SWAT until they are on the ground, cuffed (i.e. surrendered), not while SWAT is bursting through the door.
This depends on your group of course, as your guys may go into every room with a smile and an olive branch. But let's talk about "a typical dungeon/adventure".
This leaves me to think that the easiest way to drop talking-NPCs into a dungeon is either 1) victims (someone being held against their will by the inhabitantsl), 2) Something that can't be attacked (a talking statue, something trapped in a mirror, etc) or 3) something so powerful that attacking is unnecessary. However, #3 leaves a bad taste in my mouth.
How do you set up potential RP arrangements in dungeons?
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