aramis erak
Legend
I generally prefer GMing to being just a player.So I recently saw the discord discussion that I’ve clipped some comments from because I found it very interesting. There was clearly one DM who felt if you don’t enjoy every aspect of DMing then why are you doing it. Others felt that labors of love are still labors.
What do you think? Are there elements of DMing you really don’t enjoy but have to do anyway? This isn’t so much about DMing things that you don’t bother with or find alternatives. But rather things you don’t like but have to go through anyway.
There are significant bits that are effort consuming, but often enjoyable:
- Adventure/dungeon design
- encounter design
- setting development
- VTT prep
- developing my cheat sheets for the rules
- learning new rulesets (be they editions or whole new games.)
- errata application to rulebooks
- Learning new editions that are too close to prior except in subtle ways.
- Finding new tokens for the VTT
- acting as an authority figure in interpersonal problems for the group
- disciplinary discussion with problem players
- expelling problem players unwilling to reform
- updating cheat sheets to new edition - it's often easier and more pleasant for me to just do whole new sheets from scratch, but it takes so much longer.
- Dealing with "players" who are really just there to talk to other people.

