LostSoul
Adventurer
Hey All;
So in the next game, I'm thinking about having an NPC step forward and use an Intimidate "stunt", using the rules on page 42.
He'll come forward, yell at the PCs to surrender; make an Intimidate check vs. Will +5, and if he hits he'll deal 1d6+3 psychic damage (level 1).
Now I want to do this to show the players the sort of thing I'm willing to accept from them. My question is: am I nerfing the Wizard by doing this? It makes a guy Trained in Intimidate, Skill Focus, awesome against minions.
I was thinking it would be a once-an-encounter thing. Maybe if it was Daily, would that balance it? Or is it just a bad idea from the start?
Balance is an important issue in the group.
So in the next game, I'm thinking about having an NPC step forward and use an Intimidate "stunt", using the rules on page 42.
He'll come forward, yell at the PCs to surrender; make an Intimidate check vs. Will +5, and if he hits he'll deal 1d6+3 psychic damage (level 1).
Now I want to do this to show the players the sort of thing I'm willing to accept from them. My question is: am I nerfing the Wizard by doing this? It makes a guy Trained in Intimidate, Skill Focus, awesome against minions.
I was thinking it would be a once-an-encounter thing. Maybe if it was Daily, would that balance it? Or is it just a bad idea from the start?
Balance is an important issue in the group.