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Thinking about Warhammer?

Oni

First Post
Expanded Minor Chaos Manifestation

77-80 Intestinal Rebellion: Your bowels move uncontrollably, soiling both your clothing and pride.

I think I'd rather my character's head exploded than crapped their pants, at least the former is cool.
 

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Nebulous

Legend
This sounds a lot like how I used to run D&D 2E, and is most likely how I am going to run WFRP eventually. Now that I think of it, ignoring balance probably lends itself to a more believable world -- something that looks like it goes well with the feeling of WFRP.

Yeah, when i run it i figure that "balance" can get thrown out the door. While i appreciate the level of balance in 4e, at the same time it infuriates me.
 

Sen Udo-Mal

First Post
Or else just one Ulrick's Fury that rolls a couple 10's in a row. Not likely but...ouch!

I just have to jump in an add here…

We just ended a couple of months ago my almost two year long WHFRPG 2nd ed game. There were 4 players and they all had somewhere around 5,000XP at the end (I gave them 100-150 each session generally), so they were all in the 4th or 5th Careers and were major bad@$$ (they knew there were people more powerful then them, but they still faced a lot of stuff and came out on top. They were a Knight Panther, Master Wizard, ex-Scout/Explore, and Dwarf Champion). The climax of the campaign was them chasing a necromancer around for a couple of months, and finally trapping her in these sewers where they went out to destroy her once and for all.

Well she had made some deal with a Ghoul King on the undercity and had some of his minions around to help protect her and they party charges down, confident of the outcome and were ambushed by a pack of 5 or 6 ghouls (just the regular ones, tough but for this group not to big a threat). Well second or so round of combat, one of the ghouls hits the Knight Panther (Toughness 42 or something in full-plate and 15 wounds) for 40 some points of damage due to Ulric’s Furry… dead Knight (or out knight as he still had one Fate Point to burn and survived). The battle really changed then, as the tougher foes protecting the necromancer then ganged up on the Wizard and the group ended up fleeing and allowing her to escape (with a nasty artifact). The game ended with her escaping on some pirate ship to the New World and the Vampire Coast. IF we ever pick that game up again the party will be pursuing her there.

During the groups adventures they started out looking for lost sheep, faced goblins, orcs, a few skaven, beastmen, a minotaur, saw some trolls (did not fight them), more then a few undead, some chaos monsters, stopped a ritual to summon a daemon (got a glimpse of it, and one of the party members got lots of insanity for that), fought evil knights, guards, con man, one character almost drowned and lost all his brand new plate armor (as it was the only way he was going to swim to shore), and they even fought a really powerful vampire once but it ended in a draw…

I really like WHFRPG. Right now I am running a WH40K – Dark Heresy game and it is a lot of fun also. There are aspects that I like a lot about both games and wish I could combine just those things together to make the game I want… but I am to lazy to really sit down and do it :)
 

Jasperak

Adventurer
Expanded Minor Chaos Manifestation

77-80 Intestinal Rebellion: Your bowels move uncontrollably, soiling both your clothing and pride.

89-90 Kin Inconvenienced: Roll again on this table. Your closest living relative ... suffers the resulting effect, regardless of how far away he is.

Expanded Major Chaos Manifestation

29-32 Rag Doll: You spontaneously fly through the air 1d10 yards in a random direction, landing roughly...

Catastrophic Chaos Manifestation

33-36: Albino Affliction: Your skin and hair are bleached utterly white by roiling Chaos.

72-74 Eyefuse: You close as your eyes as the Winds of Magic howl about you, and your eyelids are fused shut. You cannot see until this is corrected by magic or surgery.

I am new to WHFRG, can you provide a page reference please?
 

frankthedm

First Post
I am new to WHFRG, can you provide a page reference please?
The expanded tables for chaos manifestations are in the Realms of Sorcery book. They show up twice, once somewhere in the book, another time in the back of the book.
img49.imageshack.us/img49/1213/tempmeeteeorfd4.png
BTW, have I mentioned the cone template feels very hard to use in WFRP 2E? It feels so puny considering most ways to use it take a full round or longer to kick off.
 

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frankthedm

First Post
I was looking at the 1e version not the 2e. Thanks.
Not a problem. 1E looks to have its charm, though i definitely like the 2E Magic system overall.
img125.imageshack.us/img125/866/prettyfireflowerej2.png
BTW love your avatar. Fluffy puppies usually don't pull off the small but visious dog look very well. But that one does hands down.
 


frankthedm

First Post
It also has some surprisingly robust rules for Witches and Warlocks, plus Dwarven rune craft, numerous new spells, and some half-way decent guidelines for developing new rituals. It's also a good read, and makes the very excellent suggestion that Journeymen Wizards take another career before advancing further. Not only does this help represent their "journeying" but purely from a practical standpoint it gives them the opportunity to acquire enough magical items to be a Master Wizard.
Definitely a good buy, even if the gm has to eyeball things for powercreep.
The only disappointment I had was the hand-waving of Battle Magic and elven high magic. Maybe someday they'll make a Legends and Heroes sourcebook with that
Something that might make use of those ginormous W40K Apocalypse templates?;) I like the Multi-Blast template for a Meteor bombardment like spell. The 16.5&" Super flamer would feel just right for some of the larger Mcfarlane Dragons 'minis'.
img145.imageshack.us/img145/7717/circle1blrg8.png img132.imageshack.us/img132/8836/circlesfn6.png

Flame design ripped by Grim and Bonsai
Hella_Tellah said:
I feel like the Tzeench's Curse table is a bit too kind to arcane casters, though. Most of them have only a cosmetic effect--hair standing on end, milk curdling, etc.
Do keep in mind even a purely visual Tzeench's curse can be a big problem in a habited area since casting spells in many towns is frowned on by the law if not explicitly illegal eve for licensed Magisters. Also drinks being ruined also may [IMHO should] wreck many Spell Ingredients:(, Healing Droughts:.-( and any Best Quality Booze:eek: those nearby had as treasure. And while many characters may be used to modestly spoiled food in WFRP, I doubt most PCs will risk slurping down Tzeench's Cursed spoiled chow even in a starvation situation.

That said, maybe offer More Power[rar-rar-rar!] at a greater risk, Like maybe make a variant of the channeling test:

Brave the gaze of Tzeench: Free action and a successful channelling test; This spell the Magister is casting has one Magic Missile upgraded to a Small Template[3"] or the spell has its template increased in size one step.
Small Template[3"] > Large Template[5"] >Apocalyptic Template[7"].
WFRP 2E Cone [8"] > WFRP 1E Cone [12"] > W40K Apocalyptic Cone [16.5"]

Regardless if this channeling test succeeds or fails, any Tzeench's curse result rolled is treated as one step more severe. A Catastrophic Chaos Manifestation affected as such results in all within 1d10 yards suffering their own Catastrophic Chaos Manifestation. If all dice for the Casting roll read "9", a Minor Tzeench's Curse occurs in addition to other effects.
Just remember you want players willing to cast spells, and level II curses [triples] can kill.
 
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thedungeondelver

Adventurer

I actually got to play (not GM) WHFRP last night. We played 2nd edition, and after playing 1st I can say that the differences feel minimal. I'd prefer variable dice rather than d10 all the time but that's just because I'm a sucker for variable granularity :)

We played the scenario out of the back of the book, and for those of you unfamiliar with it,
in brief the characters have to escort a group of refugees out of harm's way, with the chief problem being that one of the (very friendly, very useful, very helpful) NPCs is a revenge-minded old witch who will distract the party close to the end of the scenario.

I don't like to brag (much) but we managed to get the refugees to the city with no party casualties and a minimum of casualties among the NPCs. My character, Manfred Kreuzwirth (yes, phpbb admins, there's a Chinese-based age-of-conan goldfarm spambot that has that as a login - but it's too cool a name to not use!), talked the
witch
down without incident.

We all gained one insanity point when we found a group of civvies that had been wiped out by Goblins, but that's about the worst we fared.

Our party consisted of myself (watchman), my wife ("Jane Carey", an outlaw human), and my buddy Jason's human noble, Johan (his last name escapes me).

My wife decided that, if she was able to continue to play (we've got kids and babysitting issues do arise), she wanted to go from outlaw to crime boss to courtier to noble, basically becoming a high-priced madam, insinuating herself into high society through various *ahem* contacts, and then buying/bribing/extorting her way in to the nobility. When she said all that and thought about it for a minute, she said "Holy crap, this isn't an RPG character it's a fantasy novel!"

I think WHFRP is our new (second) favorite game ever. :)
 

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