?Things not to like? Um...
The monsters are somewhat spread out among books?
On a related note, what is the best Warhammer adventure in print, even if it's from the old system? And is the old system easily upgradable to the new one?
And what do you fans of WFRP not like about the game? There's got to be something.
?
So the Bestiary doesn't do its job? Note: serious question - I'm not familiar with the 2e books, just some of 1e.
This is actually giving a pretty good impression of Warhammer and some of the weird stuff around.
Warhammer: Age of Ragnarok
Best adventure would be The Enemy Within campaign, I guess.
Bye
Thanee
I really like the adventure Karak Azgal for WFRP. I liked it so much that I got the game afterward so that I could run it. It's on sale now at Green Ronin's sale, so it is worth picking up cheap right now.
It's quite literally as minis-intensive as you want it to be. I varied my minis use from combat to combat, depending on the number of foes and the environment.WHOA. That trailer is amazing.
As for the rpg, does the game lend itself well to full miniatures combat? I guess i mean does it require scags of minis or can you wing it easily without (i prefer minis and big battleboards personally). And is combat itself tactically interesting? It seems like everyone has a ton of options every round, rather than relegating special maneuvers to the careers (which are essentially skill and talent packages).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.