Quasqueton
First Post
I was looking through some of my old D&D books last night, and a strange realization struck me. When I think of D&D, I tend to always think of levels 1-5. When I’m just free thinking about adventuring in D&D, the default concepts, monsters, magic, etc. seems to always be around the low levels.
I’ve played in a high level game – beyond 20th level.
I’ve DMed up to 9th level in serious campaigns.
I’ve read high-level adventures, made high-level characters, even created a few high-level dungeons. But when I’m thinking of heroic fights and grand adventures, I always seem to think of fighting off orc raiders, and running from giants; fireballs and lightning bolts are high-power.
I believe this is because probably 70% of my D&D gaming experience has been in the low levels. This was around 90% in the first 10 years of my “career”.
When you think, abstractly, about D&D adventure, do your thoughts tend to cover a certain level area, or do you naturally consider all up and down the whole range?
Quasqueton
				
			I’ve played in a high level game – beyond 20th level.
I’ve DMed up to 9th level in serious campaigns.
I’ve read high-level adventures, made high-level characters, even created a few high-level dungeons. But when I’m thinking of heroic fights and grand adventures, I always seem to think of fighting off orc raiders, and running from giants; fireballs and lightning bolts are high-power.
I believe this is because probably 70% of my D&D gaming experience has been in the low levels. This was around 90% in the first 10 years of my “career”.
When you think, abstractly, about D&D adventure, do your thoughts tend to cover a certain level area, or do you naturally consider all up and down the whole range?
Quasqueton
			
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