Parmandur
Book-Friend, he/him
Just like my group we always went for the grapple first in spite of it literally never working...more of how quickly someone said it
Just like my group we always went for the grapple first in spite of it literally never working...more of how quickly someone said it
Forgot about Chaotic Barbarians and Lawful Monks. I'm adding that in.Halflings are good looking and the elves are ugly (j/k).
With more emphasis on alignment ... only Lawful Good Paladins, Neutral Druids, Chaotic Barbarians and Lawful monks (for NPC's only?)
Definitely included the variant encumbrance rules as the adventures are dungeon-based.Encumbrance (serious on this one)
Negative hit points instead of death saves (maybe?)
+1 to +3 bonuses that randomly stack or don't stack for things that aren't good enough for getting Advantage/Disadvantage (semi-serious maybe?)
So this!More skills!
- Knowledge (express field bakery)
- Knowledge (how to fix a cart wheel)
- Knowledge (camp fire cooking, done right)
- Knowledge (washing underwear, in the river)
Ask for spot, listen, insert 3e skill here checks, even though they will be rolling perception, athletics, etc.My experience is that the play experience between editions is very different and, when I've run them more or less the same, it doesn't work very well. Here I just plan on doing a regular D&D 5e game but have a few little nods to D&D 3.Xe for funsies.
Hardest "no" that ever no'ed. But only because of how they specifically present it in this book.Actively discourage metagame thinking as being a bad thing. (3.5 DMG page 11) <- I'm assuming this one is a hard no ;-)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.