arscott
First Post
The thread on bards inspired me a bit. The way I see it, a bard is so adept with music that he can tap into the song of creation, causing all sorts of fun effects. He doesn't normally use weapons--he can damage foes with the power of his song.
There are two types of bards:
Lore-based, who use int as their secondary attribute. Their music constists of poetry or song plus an accompanying instrument (such as a harp, drum, or lyre)
Entertainment-based, who use dex as their primary attribute. Their music has no vocals, only instrumental (flutes, fiddles, and pipes)
[SBlock]Role: Leader. Your songs inspire your allies, and your knowledge of lore aids them in combat.
Power Source: Arcane. You have some understanding of the song of creation, and can affect the universe with your music.
Key Abilities: Charisma, Dexterity, Intelligence
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple Melee, simple ranged
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st level: 12 + Con Score
Hit Points per Level Gained: 5
Healing Surges per day: 7 + Con Modifier
Trained Skills: Trained in Diplomacy and History, Plus four more from the list below:
Arcana, (Int), Acrobatics (Dex), Bluff (Cha), Insight (Wis), Nature (Int), Stealth (Dex), Streetwise (Cha), Theivery (Dex)
Build Options: Entertaining Bard, Learned Bard
Class Features: Rejuvinating Leader, Instrumental Mastery, Invigorating Chord
Rejuvinating Leader: You and each ally within 10 squares who can hear you gain a +1 bonus on saving throws.
Instrumental Mastery: Select an instrument. When weilding your selected instrument, you gain it's listed benefit:
Example instruments:
Drum You and each of your allies may, once per encounter, deal additional thunder damage equal to your intelligence modifier when making an attack.
Fiddle You and each of your allies may, once per encounter, move an additional number of squares equal to your dexterity modifier when moving, charging, or running.
Thundersong Bard Attack 1
You focus the sound of your instrument into a destructive blast that targets one of your enemies.
At-Will•Arcane, Implement, Thunder
Standard ranged 10
Target: One creature
Attack: Cha vs. Reflex
Hit: 1d8 + Cha thunder damage. At 21st level, this improves to 2d8 plus Charisma damage.
Special: This power counts as a basic ranged attack.
Countersong Bard Utility 6
You play a song that bolsters your allies willpower, preventing them from becoming mentally dominated.
Daily•Arcane, Implement
Immediate Interrupt Ranged 10
Trigger: when a creature attempts to use a power with the charm, fear, or sleep keywords.
Target: The triggering power
Attack: Cha vs. the Will of the creature using the power
Hit: The triggering power is disrupted and has no effect.
Doom Chant Bard Attack 1
Your chanting fills an enemy with dread, attacking his mind and causing him to become distracted.
Encounter•Arcane, Fear, Psychic
Standard ranged 10
Target: One enemy
Attack: Cha vs. Will
Hit: 2d8+Cha psychic damage.
Secondary attack: Int vs. Will
Secondary hit: Target grants combat advatange to you and your allies until the end of your next turn.
Peircing melody Bard Attack 1
The high-pitched notes from your instrument cause pain to your enemies while giving focus to your allies.
Encounter•Arcane, Implement, Thunder
Standard close burst 10
Target: Each enemy in the burst
Attack: Cha vs. Fort
Hit: 1d10+dex thunder damage.
Effect: Allies within the burst gain +1 to attack until the end of your next turn.[/Sblock]
There are two types of bards:


[SBlock]Role: Leader. Your songs inspire your allies, and your knowledge of lore aids them in combat.
Power Source: Arcane. You have some understanding of the song of creation, and can affect the universe with your music.
Key Abilities: Charisma, Dexterity, Intelligence
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple Melee, simple ranged
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st level: 12 + Con Score
Hit Points per Level Gained: 5
Healing Surges per day: 7 + Con Modifier
Trained Skills: Trained in Diplomacy and History, Plus four more from the list below:
Arcana, (Int), Acrobatics (Dex), Bluff (Cha), Insight (Wis), Nature (Int), Stealth (Dex), Streetwise (Cha), Theivery (Dex)
Build Options: Entertaining Bard, Learned Bard
Class Features: Rejuvinating Leader, Instrumental Mastery, Invigorating Chord
Rejuvinating Leader: You and each ally within 10 squares who can hear you gain a +1 bonus on saving throws.
Instrumental Mastery: Select an instrument. When weilding your selected instrument, you gain it's listed benefit:
Example instruments:
Drum You and each of your allies may, once per encounter, deal additional thunder damage equal to your intelligence modifier when making an attack.
Fiddle You and each of your allies may, once per encounter, move an additional number of squares equal to your dexterity modifier when moving, charging, or running.
Thundersong Bard Attack 1
You focus the sound of your instrument into a destructive blast that targets one of your enemies.
At-Will•Arcane, Implement, Thunder
Standard ranged 10
Target: One creature
Attack: Cha vs. Reflex
Hit: 1d8 + Cha thunder damage. At 21st level, this improves to 2d8 plus Charisma damage.
Special: This power counts as a basic ranged attack.
Countersong Bard Utility 6
You play a song that bolsters your allies willpower, preventing them from becoming mentally dominated.
Daily•Arcane, Implement
Immediate Interrupt Ranged 10
Trigger: when a creature attempts to use a power with the charm, fear, or sleep keywords.
Target: The triggering power
Attack: Cha vs. the Will of the creature using the power
Hit: The triggering power is disrupted and has no effect.
Doom Chant Bard Attack 1
Your chanting fills an enemy with dread, attacking his mind and causing him to become distracted.
Encounter•Arcane, Fear, Psychic
Standard ranged 10
Target: One enemy
Attack: Cha vs. Will
Hit: 2d8+Cha psychic damage.
Secondary attack: Int vs. Will
Secondary hit: Target grants combat advatange to you and your allies until the end of your next turn.
Peircing melody Bard Attack 1
The high-pitched notes from your instrument cause pain to your enemies while giving focus to your allies.
Encounter•Arcane, Implement, Thunder
Standard close burst 10
Target: Each enemy in the burst
Attack: Cha vs. Fort
Hit: 1d10+dex thunder damage.
Effect: Allies within the burst gain +1 to attack until the end of your next turn.[/Sblock]
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