Remathilis
Legend
Ac fate worse than deathNone of your tinkers, smurfs, or Keebler elves around here, sir. This is a serious place.
Players who want to play short characters will be assigned Kender.
Ac fate worse than deathNone of your tinkers, smurfs, or Keebler elves around here, sir. This is a serious place.
Players who want to play short characters will be assigned Kender.
...they are playing a whole different game that is vaguely compatible with the AD&D rules.
Basic D&D is more compatible with AD&D than AD&D is with itself.The secret is in realizing that the AD&D rules are themselves only vaguely compatible with the AD&D rules.
This was less of a problem in both Basic and 2e, (at least at first) as the PHB or red box was at least internally consistent with itself. The 1e PHB doesn't make it out the gate without telling you to forget things you just read 5 pages ago...The secret is in realizing that the AD&D rules are themselves only vaguely compatible with the AD&D rules.
I thought that was Kenny Rogers?Yeah, but he was First edition, man.
One does not need to introduce such a magic item to have a problem. Say the player of a Fighter 5/Thief 8 "pre-bard" gets enough XP for 9th level Thief and decides they like being a Thief? Or can't find the hidden sect of Druids to train them?In scenario 1, they are still a thief, but they can no longer be a pre-bard, because they aren't eligible to be a bard.
In scenario 2, they can no longer continue as a thief at all.
In both cases, you now have a problem- you've allowed a 2C character without requiring the minimum requirements for a 2C character. I could provide additional bits, but it should be clear. There is no "pre-bard." There is a fighter. And then there are the 2C rules that let you become a thief. And as the bard rules put it (badly) you need to get to at least one level above your fighter level (and can accumulate hit points only for that additional amount, JUST LIKE A 2C character, which you are) before you finally can choose to become a bard.
I don't think I ever saw anyone play a Bard in 1st or 2nd edition AD&D. The first time I ever played a Bard was in 5th edition, and I had a grand old time right up until he was killed by a Giff after my character told him he was so fat his butt provided allies with cover. It was the very first scenario of the campaign.But, the most fun I had with 1e was playing a bard, as best as we could interpret it from what was written.
"I am large, I contain multitudes."The secret is in realizing that the AD&D rules are themselves only vaguely compatible with the AD&D rules.
I was a big fan of Bard 7/Mindbender 1/Ur-Priest 2/Sublime Chord 2/Mystic Theurge 8. Gets to level 9 arcane and divine casting, and has the solid gameplay of Bard for the early levels.We optimized one in late 3.5.
Switched on very early 0ne if the more OP builds.
Think we used 4 or 5 splits to do it. It was Uber powerful level 8 and good before that.
No one new anout the build. I think I posted it but it flew under the radar.
It was comparable to the 3.0 cleric archer but switched on a lot quicker.
You have identified a problem that could occur with the presupposed interpretation, and I agree with it. I do not agree with the argument that the problem suggests that the interpretation cannot be right. This is because the rules (strictly enforced) absolutely can result in nonsensical scenarios. Therefore an interpretation of the rules resulting in a nonsensical scenario does not disprove the interpretation. The rules could (through confluence of clauses or factors) result in an outcome that has to be both even and three at the same time. That would mean that the rules were poorly thought out (something I think we've established we all agree is true for bards), but not that that couldn't be what the rules are.The character is neutral. After all, they are a pre-bard! Now, they find a strange helmet. They put it on...
It's a helmet of opposite alignment! What happens in the following two scenarios (it you're Neutral, it forces you to an extreme alignment)?
1. It turns them LE.
2. It turns them LG.
In scenario 1, they are still a thief, but they can no longer be a pre-bard, because they aren't eligible to be a bard.
In scenario 2, they can no longer continue as a thief at all.
In both cases, you now have a problem- you've allowed a 2C character without requiring the minimum requirements for a 2C character. I could provide additional bits, but it should be clear. There is no "pre-bard." There is a fighter. And then there are the 2C rules that let you become a thief. And as the bard rules put it (badly) you need to get to at least one level above your fighter level (and can accumulate hit points only for that additional amount, JUST LIKE A 2C character, which you are) before you finally can choose to become a bard.