nedjer
Adventurer
OK, I understand. I'll just delete that post rather than leave it there with red letters in it.
Cheers
Gimme back my Red Badge of Courage dude

OK, I understand. I'll just delete that post rather than leave it there with red letters in it.
Cheers
Gimme back my Red Badge of Courage dude![]()
For me it's a matter of what "fits", I guess. Hack and slash and puzzle stuff, I get my fix hanging out with my wife playing computer and console games. So I like the stuff that involves a group of people in person to be more about the social and character development elements.
I totally get the "beer and pretzels game" scene, though, it makes sense.
The whole overarching plot in that game is a massive mystery, stretching back to the same DM's old campaign from 1981-90 (which a few of us were in). We're nearly 3 years into this new campaign, and are slowly starting to make some headway...but there's little if any opportunity to "just go bash some Giants".Lanefan , you mentioned that your DM expects the players to think (the horror!). What do you think he/she means by that? Is this a game heavy with puzzles and mysteries that the players need to work out on thier own?
I enjoy it when they're thinking about the game world, the plot, and so on; but it doesn't matter much to me if they go bash Giants instead, as long as they're having fun. That said, when they drop the plot for a while it's usually so they can bash each other...always fun for me, as I don't have to do very much.Also, when you are the DM do you enjoy the game more,less, or the same when your players are actively thinking about the game world & events therein during play?
Hackin' and slashin' right back at 'em!I understand that sometimes just switching off the brain for some good old hack n slash is exactly what is desired from the player perspective. I am more curious to find out what makes such games attractive to DMs.
The whole overarching plot in that game is a massive mystery, stretching back to the same DM's old campaign from 1981-90 (which a few of us were in). We're nearly 3 years into this new campaign, and are slowly starting to make some headway...but there's little if any opportunity to "just go bash some Giants". I enjoy it when they're thinking about the game world, the plot, and so on; but it doesn't matter much to me if they go bash Giants instead, as long as they're having fun. That said, when they drop the plot for a while it's usually so they can bash each other...always fun for me, as I don't have to do very much.![]()
Hackin' and slashin' right back at 'em!
Lanefan
I can see why you'd appreciate a bit more hack and slay. My personal dislike is elaborate puzzles - and I'm gonna want to use a spell or a lethal sword if I went to a lot of trouble to get it.
Thanks for sharing. Do you find this sort of satisfaction sustainable over the course of a campaign?