Hussar
Legend
Brother MacLaren said:But that's the point of disagreement. To me, playing a novice wizard, it feels RIGHT to only be able to control the magic for a brief burst of power each day. Not to be able to throw minor blasts of flame all day long. Why?
1) Game Tradition. I grew up on B/X. I LOVE the feel of the system. I've always had the option to play other games and I've always chosen to play D&D. To me, a wizard starts out weak but can potentially become very powerful (Moldvay B10). To me, magic is limited but strength can be used as often as needed (Mentzer B28). These are fundamental design principles of the game that I love. If I didn't like a game in which I couldn't use my hands, I wouldn't play soccer. If I didn't like a game in which wizards started weak, I wouldn't play D&D.
I started in the same place and I can agree with point. Although, to be honest, simply continuing to do something just because that's the way we did it decades ago isn't a convincing argument.
2) Mythic tradition. This one's a little hard to explain, but let me try. When I imagine a wizard from a legendary story, I *don't* imagine someone slinging magic left and right. I imagine someone with a great deal of the knowledge and the (rarely exercised) ability to use magic. That's Merlin, Gandalf, the wizard in Conan, or the druids in the background of the stories of Finn MacCool or Cuchulainn. Why is somewhat more subtle image of a wizard so potent? Because the people inventing the legends believed there could be wizards among them, yet never saw any overt signs of magic. Therefore, the mark of a wizard is not "He's always turning people into newts," but rather "He COULD turn you into a newt if you offend him." So to me, continuously spewing little fireballs like the wizard in Gauntlet does not feel wizardly. (On a side note, 3E did a great job bringing a wizard's knowledge to the foreground, but 4E seems to be focusing on spell-slinging as What a Wizard Does.)
There's a problem with this one though. All the wizards you mention are NPC's. The idea of a wizard protagonist is largely a fairly recent addition to fantasy lit. Once you give players magic, they're going to use it. It's no longer mysterious and unknown because the players know exactly what it does and are going to use it every chance they get. A better comparison to a D&D wizard is Harry Potter, the wizards in Thieves World or Belgarion from David Eddings. These are wizard protagonists, and, they never run out of juice.
3) It makes magic feel more powerful if mortals' capacity to channel it is limited. The old system ephasizes the power of magic and the fact that wizards are fundamentally human. When they're resorting to whacking things with a staff as they are out of magic -- they're just people. People who are working to master magic, but people nonetheless. Incidentally, I also love the warlock class, with his unlimited reservoirs being something clearly dark and dangerous... he's rather inhuman.
That's more of a campaign consideration and I'm not sure if its really all that prevalent. Except at very low levels, how often did your wizard completely run out of spells? We often rested long before that (thus the whole point of this thread). Also, this is a consideration completely divorced from Number 2. Gandalf never ever said, "Oh, I'd like to help right now, but I'm out of juice". He had exactly the spells he needed whenever he needed them.
Of course, that's because magic in fantasy novels are a plot device and not a resource to be expended.

I'm fairly certain that the /encounter level magic or the at will level magic will be fairly weak. It will likely scale somewhat, but, it'll still be the weaker stuff. In earlier editions, whacking something with your staff could be useful because even the strongest non-unique monsters had less than 100 hp. A d6 damage could amount to a decent chunk of a hill giant's hp. ((Case in point, the Giant series has 42 hp giants. A whack with a staff isn't all that bad)) However, with 3e's much, much tougher monsters, a d6 just isn't doing anything. If the baddie has 250 hp, the wizard might as well use harsh language.
At least with an at will ability that somewhat scales, he can still be useful.