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Thor needs goats!

Nifft

Penguin Herder
Anyone have stats for a goat worked out, especially advancement?

(I've got a thunder god based on Thor, and his priests are always going to summon Celestial Goats to fight for them... so I need to make goats for Monster Summoning I-IX.)

Any pointers or help will be much appreciated!

Thanks, -- Nifft
 

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Nifft said:
Anyone have stats for a goat worked out, especially advancement?

(I've got a thunder god based on Thor, and his priests are always going to summon Celestial Goats to fight for them... so I need to make goats for Monster Summoning I-IX.)

Any pointers or help will be much appreciated!

Thanks, -- Nifft

You might post this in the Creature Catolog forum.
 


Re: Re: Re: Thor needs goats!

Nifft said:


Thanks, will do!

-- Nifft

No problem. It might take a little while for you to get an answer ( a few days), but the people there are very good at what they do, especially Grazzt.
 

AFAIK the only goats in the core books are the Ivory Goats (one of the Figurines of Wondrous Power). From that description, it looks like they're about the same as horses.

The Goat of Travelling has stats as a draft horse. The Goat of Terror has stats as a light warhorse. The Goat of Travail has stats as a nightmare.
 

Dire aswell

Goat
Small-Size Animal
Hit Dice: ½d8 (3 hp)
Initiative: +2 (Dex)
Speed: 25 ft
AC: 14 (+2 Dex, +1 natural, +1 size)
Attacks: Gore +0 melee
Damage: Gore 1d4 -1
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge
Special Qualities: Scent
Saves: Fort +2, Ref +4, Will +0
Abilities: Str 8, Dex 15, Con 10, Int 2, Wis 11, Cha 4
Skills: Listen +6, Spot +3
Climate/Terrain: Any land
Organization: Herd (3-12)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Medium-size)
The statistics here describe the common goat.
Combat
A goat prefers to attack by charging its opponent, doing so every turn with its improved charge ability.
Knockback (Ex): When a goat successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the goat does not provoke an attack of opportunity for initiating the bullrush, the goat does not move together with the target, and the target always is moved the maximum amount determined by the bullrush attack. The goat also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge. The size rules apply as normal to a knockback; since a goat is Small, it can only knockback Small creatures or smaller.
Improved Charge (Ex): A goat goat can charge if he moves in a straight line for a single movement. In other words, he can move freely as a move-equivalent action and then charge as his second action.

Goat, Dire
Medium-Size Animal
Hit Dice: 3d8 + 6 (19 hp)
Initiative: +2 (Dex)
Speed: 40 ft
AC: 15 (+2 Dex, +3 natural)
Attacks: Gore +5 melee
Damage: Gore 1d8 +3
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge
Special Qualities: Scent
Saves: Fort +4, Ref +4, Will +3
Abilities: Str 16, Dex 15, Con 14, Int 4, Wis 12, Cha 4
Skills: Listen +8, Spot +5
Climate/Terrain: Any land
Organization: Solitary or Herd (3-6)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large-size)
The dire goat has a reputation for a nasty temperament.
Combat
A dire goat prefers to attack by charging its opponent, doing so every turn with its improved charge ability.
Knockback (Ex): When a dire goat successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the goat does not provoke an attack of opportunity for initiating the bullrush, the goat does not move together with the target, and the target always is moved the maximum amount determined by the bullrush attack. The dire goat also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge.
Improved Charge (Ex): A dire goat can charge if he moves in a straight line of at least 15 feet for a single movement. In other words, he can move freely as a move-equivalent action and then charge as his second action.
 

Re: Dire aswell

Ferret said:
Goat

Goat, Dire

Oh, wow. Thanks, Ferret!

-- Nifft

PS: Now I'm off to make 9 summonable versions for the various MS I-IX spells. Shall I post them when I'm done?
 

Re: Re: Dire aswell

Nifft said:


Oh, wow. Thanks, Ferret!

-- Nifft

PS: Now I'm off to make 9 summonable versions for the various MS I-IX spells. Shall I post them when I'm done?

Ya, I'd like to see those.
 

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