Donovan Morningfire said:
Also, Mustrum's suggestion of more evocative names would help, with each element type being a separate feat.
There seem to be generally 2 approaches or preferences
- Generic and Bland Feat names based on mechanical abilities, granting a generically described mechanic benefit.
- Flavorful Feat names with thematic names, granting a mechanic benefit fitting the theme.
3E had both (Spell Focus vs Alertness). Many people complained about the waste of +2/+2 skill feats. That could be done a lot easier.
4E tried to go more in the latter direction, but initial fan reactions implied that maybe the "fluffy" description where not to everyones liking. (Though there might be different reasons - sometimes it might have been "we just don't like the name", sometimes it was "You are forcing your flavor into my game! I do what I want with your mechanics!")
So, now, we are closer to 3E again...
I think I'd prefer going the "flavor" route. Shouldn't every role-playing mechanical ability be somehow linked to its theme, to what it represents in the game?
Or, since we are all grown-ups and experienced role-players who substitute our own fluff, we should just be given good mechanics and the fluff is up to us?